My research focuses on simplified representations and computations to achieve real-time performance for complex tasks. During my Ph.D. work under the supervision of François Sillion and Xavier Décoret, we concentrated on several topics including simplification, visibility, soft shadows and voxelization.
In my talk I will describe our contributions in each of the above directions.
Some published work in this context:
On Exact Error Bounds for View-Dependent Simplification
Elmar Eisemann, Xavier Décoret
Computer Graphics Forum, Volume 26, Number 2, page 202-213 - 2007
Fast Scene Voxelization and Applications
Elmar Eisemann, Xavier Décoret
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, page 71-78 - 2006
Occlusion Textures for Plausible Soft Shadows
Elmar Eisemann, Xavier Décoret
Computer Graphics Forum - 2007
Visibility Sampling on GPU and Applications
Elmar Eisemann, Xavier Décoret
Computer Graphics Forum (Proceedings of Eurographics 2007), Volume 26, Number 3 - 2007