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What and Who

Contribution-Guided Level-of-Detail Rendering for Ray Tracing Geometry

Chuyan Zhang
University of California Santa Barbara
PhD Application Talk
AG 1, AG 2, AG 3, INET, AG 4, AG 5, D6, SWS, RG1, MMCI  
AG Audience
English

Date, Time and Location

Tuesday, 4 February 2025
17:00
30 Minutes
Virtual talk
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Abstract

Level-of-Detail (LOD) and culling are widely used optimization methods in rasterization rendering. However, in ray tracing, conventional culling methods often fail due to global illumination effects such as reflection, where all geometry is potentially visible. This makes it challenging to identify and simplify redundant geometry without compromising visual accuracy. In this work, we are exploring a novel LOD method for ray-traced scenes that dynamically adjusts the level of detail based on a geometry's estimated contribution to the rendered frame. The system gathers information during the ray tracing process, estimates the contribution based on distance and material information, and selects a dynamic level of detail for the geometry. We hope to make an approach that balances performance and visual fidelity, providing a robust solution to this long-standing challenge.

Contact

Ina Geisler
+49 681 9325 1802
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Virtual Meeting Details

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Ina Geisler, 01/27/2025 09:58 -- Created document.