Developing technology for computer games in a sensible manner
Mikael Kalms
Linköping University
Talk
Mikael Kalms is a Swedish game developer. He joined the industry in 1998. Since then, he has worked at EA DICE, Nixxes Software and Twilight 3D Oy. He is specialized in graphics programming and platform-specific optimization, but will do whatever it takes to get the game done. He is currently completing an M.Sc in Computer Science and Electrical Engineering.
Many game developers have learned their skills by being active in the "demoscene". Mikael is one of them. He will explore links between the demoscene and the games industry exemplified by his own career. Moving over to games development, the talk will focus on efficient technology development for games. Games for PlayStation 2/Xbox 1 and PlayStation 3/Xbox 360 will be used as case studies.