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Event Entry

What and Who

A Ray Tracing Hardware Architecture for Dynamic Scenes

Sven Woop
Fachrichtung Informatik - Saarbrücken
AG4 Group Meeting
AG 4  
AG Audience
English

Date, Time and Location

Tuesday, 25 May 2004
13:00
45 Minutes
46.1 - MPII
019
Saarbrücken

Abstract

Todays, computer graphics cards are based on the rasterization

algorithm, which has a lot of limitations. Especially reflections and
refractions are difficult to approximate. The SaarCOR Ray Tracing
Hardware Architecture solves these problems as it implements the ray
tracing algorithm with all its advantages into a single special purpose
chip.
This talk is about the general SaarCOR architecture and the recently
finished prototype implementation. This prototype implements a ray
tracing pipeline on a single FPGA chip and achieves realtime performance
at a resolution of 512x384 for non trivial scenes. A demonstration of
the prototype will be given.

Contact

Volker Blanz
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Volker Blanz, 05/13/2004 16:01 -- Created document.