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What and Who

CUDA - a hands-on introduction

Mikael Kalms
Max-Planck-Institut für Informatik - D4
Talk

Mikael Kalms is a Swedish game developer. He joined the industry in 1998.
Since then, he has worked at EA DICE, Nixxes Software and Twilight 3D Oy.
For the last three months he was a visitor at the MPI working on his master thesis project.
AG 1, AG 3, AG 5, SWS, AG 2, AG 4, RG1, MMCI  
AG Audience
English

Date, Time and Location

Wednesday, 10 December 2008
11:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

CUDA is an accessible solution to achieve parallelism in C++ programs on desktop computers. But how well does it work in practice? And does it really speed up your algorithms hundred-fold? And how long does it take to implement an algorithm in CUDA?

The talk will discuss when to use CUDA (and when not to), how to design your algorithms to take advantage of the CUDA architecture, and how to keep down the implementation time. It will conclude with a case study of a real-time particle simulation.

Contact

Robert Strzodka
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Tags, Category, Keywords and additional notes

CUDA; parallel programming; GPGPU; particle system

Robert Strzodka, 12/03/2008 19:35 -- Created document.