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Event Entry

New for: D3

What and Who

Using Graphics Hardware to speed-up your visibility queries

Nicolas Holzschuch
University of Nancy
Talk
AG 1, AG 2, AG 3, AG 4  
AG Audience
-- Not specified --

Date, Time and Location

Friday, 1 October 99
11:00
-- Not specified --
MPII
022
Saarbrücken

Abstract

We present a visibility method that takes advantage of the graphics hardware present in many graphics workstations to give fast answers to visibility queries.

Our visibility method is designed to solve two types of visibility queries: point-based visibility queries, where several visibility queries share the same origin,
and plane-based visibility queries, where several visibility queries have their origins on the same plane. Both occur frequently in global illumination algorithms.
Combining the speed given by graphics hardware with a software heuristic to avoid reliability problems, our visibility method is significantly faster than
ray-casting, and still gives the same results.

Contact

Stefan Brabec
+49 681 9325-428
--email hidden
passcode not visible
logged in users only

Tags, Category, Keywords and additional notes

Graphics Hardware; Computer Graphics