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What and Who
Title:Complex Procedural Terrain Generation
Speaker:Michael Schenck
coming from:International Max Planck Research School for Computer Science - IMPRS
Speakers Bio:MSc student
Event Type:IMPRS Research Seminar
Visibility:D1, D2, D3, D4, D5, SWS, RG1, MMCI
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Level:Public Audience
Date, Time and Location
Date:Monday, 30 April 2018
Duration:30 Minutes
Building:E1 4
Traditional terrain generation approaches have used height maps to generate surfaces. These type of surfaces cannot form complex features like caves and overhangs, as each 2D coordinate maps to a single height value. Instead, the Marching Cubes algorithm is used to generate a connected 3D surface described by a density function. This highly parallel task can be done efficiently and quickly on a GPU.
Name(s):IMPRS-CS office
Phone:0681 93251800
EMail:--email address not disclosed on the web
Video Broadcast
Video Broadcast:NoTo Location:
Tags, Category, Keywords and additional notes
Attachments, File(s):
Stephanie Jörg/MPI-INF, 04/27/2018 10:48 AM
Last modified:
Uwe Brahm/MPII/DE, 04/30/2018 07:01 AM
  • Stephanie Jörg, 04/27/2018 10:50 AM -- Created document.