New for: D2, D3
- In the first part of this talk, we propose a novel formulation for implicit blending that fully solves these long lasting problems.
- In the second part, we present an application to sketch-based, intuitive shape design.
- Lastly, we discuss applications to animation: while the new blending method makes results much more natural to render liquids, we show that bending at distance can sometimes be a desired feature. We develop the example of enhancing cloth simulation with realistic folds.