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What and Who

Advances towards realistic real-time rendering

Michael Schwarz
University of Erlangen-Nuremberg
Talk

Michael Schwarz is a PhD student at the University of Erlangen-Nuremberg, where he received a Diploma in Computer Science in 2005. He worked within the multi-disciplinary EU project CROSSMOD, focusing on real-time soft shadows, rendering curved surfaces, and perception-aware graphics.
AG 4  
AG Audience
English

Date, Time and Location

Tuesday, 17 February 2009
13:00
30 Minutes
E1 4
019
Saarbrücken

Abstract

Achieving realism in rendered images at real-time frame rates is an
elusive goal, posing many challenges and comprising various aspects. Inthis talk, we describe our work on some of them. First, real-time soft shadows are addressed, discussing occlusion bitmasks to correctly deal with overlapping occluders, as well as smooth quality variation across screen to locally adapt computational efforts. Second, aiming at resolution-independent rendering of curved surfaces, our flexible and efficient CudaTess framework for adaptive tessellation is presented. Third, noting that human perception should be taken into account, we cover the rapid computation of related measures, enabling their on-the-fly usage during rendering, as well as predicting visual artifacts like popping. The talk concludes with a brief outlook on possible future directions.

Contact

Thorsten Thormählen
+49 681 9325-417
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Thorsten Thormählen, 02/14/2009 13:52 -- Created document.