In the last years ray tracing technologies have dramatically evolved and
are now able to produce highly realistic imagery even at interactive frame rates. This results in an increased interest in incorporating these techniques into game frameworks. However, there are still some unsolved problems that need to be addressed with respect to games: full dynamics, geometric aliasing, guaranteed minimal frame rate, and efficient high quality illumination. In this talk some proposals are presented on how to deal with these issues. The solutions to these problems are the keys for a successful introduction of ray tracing into the game market ^Ö a mass-market with a high economic potential. The output-sensitive characteristics of the ray tracing algorithm may also lead to improvements in game-related areas like collision detection, physics simulation, visibility problems, AI, and optimized network communication.