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Event Entry

What and Who

Efficient Cloth Modeling and Rendering

Katja Daubert
Max-Planck-Institut für Informatik - AG 4
AG4 Group Meeting
AG 4  
AG Audience
English

Date, Time and Location

Wednesday, 14 November 2001
13:00
45 Minutes
46.1 - MPII
022
Saarbrücken

Abstract

Realistic modeling and high-performance rendering of cloth and clothing is a

challenging problem. Often these materials are seen at distances where individual
stitches and knits can be made out and need to be accounted for. Modeling of the
geometry at this level of detail fails due to sheer complexity, while simple texture
mapping techniques do not produce the desired quality.

In this paper, we describe an efficient and realistic approach that takes into account
view-dependent effects such as small displacements causing occlusion and shadows,
as well as illumination effects. The method is efficient in terms of memory
consumption, and uses a combination of hardware and software rendering to achieve
high performance. It is conceivable that future graphics hardware will be flexible
enough for full hardware rendering of the proposed method.

Contact

Jan Kautz
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