challenging problem. Often these materials are seen at distances where individual
stitches and knits can be made out and need to be accounted for. Modeling of the
geometry at this level of detail fails due to sheer complexity, while simple texture
mapping techniques do not produce the desired quality.
In this paper, we describe an efficient and realistic approach that takes into account
view-dependent effects such as small displacements causing occlusion and shadows,
as well as illumination effects. The method is efficient in terms of memory
consumption, and uses a combination of hardware and software rendering to achieve
high performance. It is conceivable that future graphics hardware will be flexible
enough for full hardware rendering of the proposed method.