numerical simulations, geometric modeling, 3D graphics, artistic design, and story telling. In the process of
making such games an ever more realistic experience, we observe scientific modeling and simulation methods
migrating into the realm of entertainment. However, while currently available computer games already feature
high standards regarding visual quality, interactivity and intuitive user interfaces, the visually plausible
modeling of the physics of the real world remains a major challenge. In this talk I will give an overview of
physically based modeling methods which will likely become part of future generation computer games. I will
discuss realtime collision, deformation, collision, fracture, flow, and other phenomena and I will outline their
potential for software and hardware acceleration.