MPI-INF Logo
Campus Event Calendar

Event Entry

What and Who

Next Generation Computer Graphics: Realtime Ray Tracing and its Use in Graphics and Beyond

Prof. Dr.-Ing. Philipp Slusallek
Ringvorlesung
AG 1, AG 2, AG 3, AG 4, AG 5  
AG Audience

Date, Time and Location

Thursday, 4 November 2004
13:00
-- Not specified --
45
016
Saarbrücken

Abstract

In computer graphics we used to have the exclusive choice between either
fast or realistic rendering. The omnipresent rasterization approach in
today's PCs offers realtime rendering but imposes severe limitations on
image quality, advanced effects, content creation, and many other areas. In
particular, it is becoming more and more difficult to program and create
content for today's graphics chips.

Realtime ray tracing overcomes these problems and combines realtime
rendering with high image quality. In addition content creation is greatly
simplified.

We have desiged and implemented realtime ray tracing engines based on
improved algorithms, optimized implementations, and new hardware
architectures.  I will outline the key observations and basic design
decisions that all these approaches are based on.

On top of these software and hardware engines we have built an entire
infrastructure including support for standard APIs, dynamic scenes, spline-
and subdivision surfaces, volume data, global illumination, and massive
scenes with hundreds of millions of polygons.

Together this technology stack implements the prototype for a new
generation of computer graphics, which I will outline in my presentation.
Besides the technological basis I will also address existing and emerging
applications in entertainment and industry.

Contact

--email hidden
passcode not visible
logged in users only

Bahareh Kadkhodazadeh, 11/03/2004 15:33
Bahareh Kadkhodazadeh, 10/14/2004 12:02 -- Created document.