We propose new global illuimination frame work. Tradional rendering
approach focuses on only rendering stuff like reducing bias and noise, fast
kd-tree data structure, and GPU acceleration and finally ignores the post
processing step. Post processing degenerates input image quality because of
many compression steps including color space conversion, DCT
transformation, and quantization. These rendering and post processing is
performed independetly in most framework. We try to integrate these two
steps into one pipeline. Our goal is to accelerate rendering time reducing
rendering quality but final output through MPEG compression is keeping same
quality from human vision.