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Event Entry

New for: D4

What and Who

Canned Light Sources

Stefan Brabec
Max-Planck-Institut für Informatik - AG 3
AG4 Group Meeting
AG 4  
AG Audience
-- Not specified --

Date, Time and Location

Wednesday, 3 November 99
13:00
45 Minutes
MPI
022
Saarbrücken

Abstract

Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. To avoid costly

global illumination algorithms, we pre-compute the outgoing light field of a given lamp and store away these
radiance values in a four-dimensional data structure. This discretized lighting information can later be used to
reconstruct the radiance emitted by the light source at every point in every direction. Instead of generating a global
illumination solution, a Canned Light Source could also be generated by resampling measured data or simply by
computing radiance values to achieve special effects.

A Canned Light Source can easily be integrated in standard global illumination algorithms, e.g. ray-tracing or
radiosity. Due to the huge amount of data, speed-up techniques such as shadow maps or adaptive downsampling
become mandatory for real world applications.

In addition to global illumination methods, it is also possible to use computer graphics hardware (projective
texture mapping, multi-pass rendering) for reconstructing the illumination from a Canned Light
Source.

Contact

Jan Kautz
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