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Event Entry

What and Who

Approximation through Non-Cooperation

Martin Gairing
International Computer Science Institute (ICSI), Berkeley
Talk
AG 1, AG 3, AG 4, AG 5, SWS, RG1, MMCI  
Public Audience
English

Date, Time and Location

Tuesday, 10 March 2009
09:15
45 Minutes
E1 4
024
Saarbrücken

Abstract

Congestion Games are a general framework for modeling the allocation of resources among selfish players. In a congestion game, there is a set of resources and each strategy of a player is a subset of the resources. The cost (or payoff) of a resource is a function in the number of players
sharing this resource.


In the first part of the talk, we survey our recent results for congestion games and extensions thereof. In particular, we present results on the price of anarchy and the complexity of pure Nash equilibria.

In the second part, we will introduce a new class of congestion games that we call covering games. These games have a general covering problem as an underlying structure. For covering a resource the players receive a payoff which is given by a utility sharing function. This function defines the fraction that each covering player receives from the weights of the elements. We show how to construct a utility sharing function that optimizes the price of anarchy.
Moreover, we extend this to a local-search approximation algorithm with best possible approximation ratio.

Contact

Conny Liegl
302-70150
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Conny Liegl, 03/09/2009 13:38 -- Created document.