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Event Entry

What and Who

A Flexible and Scalable Rendering Engine for Interactive 3D Graphics

Carsten Benthin
Fachrichtung Informatik - Saarbrücken
AG4 Group Meeting
AG 4  
AG Audience
English

Date, Time and Location

Wednesday, 30 January 2002
13:00
45 Minutes
46.1 - MPII
022
Saarbrücken

Abstract

Ray-tracing is well known for its ability to generate high-quality

images and long rendering times. In the past, ray-tracing
implementations were too slow to be used by interactive applications.
In my talk I present the new 'OpenRT' rendering engine for interactive
3D graphics based on the very fast and distributed RTRT ray-tracer. It
uses an OpenGL-like API syntax, supports dynamic scenes with millions of
triangles and scales well in the number of client machines. The OpenRT
engine offers more flexibility and rendering features than current
rasterization hardware.

Contact

Jan Kautz
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