In this dissertation we explore the use of human visual system models in
computer graphics context. We develop human vision models of various
scopes and complexities. These models are both used as the basis of the
novel techniques we propose, and also to build upon the state-of-the art
in computer graphics. The theoretical work in this dissertation is coupled
with multiple psychophysical experiments for calibration and validation of
the human visual system models in order to match the perception of an
average observer.