Virtual and Augmented Reality applications typically rely on both stereoscopic presentation
and involve intensive object and observer motion. A combination of high
dynamic range and stereoscopic capabilities become popular for consumer displays, and
is a desirable functionality of head mounted displays to come. The thesis is focused on
complex interactions between all these visual cues on digital displays.
The first part investigates challenges of the stereoscopic 3D and motion combination.
Motion of objects in the 3D world as well as self-motion of an observer are both considered.
The second part focuses on the role of high dynamic range imaging for stereoscopic
displays. We go beyond the current display capabilities by considering the full perceivable
luminance range and we simulate the real world experience in such adaptation
conditions. The core of our research methodology is perceptual modeling supported by our
own experimental studies to overcome limitations of current display technologies and
improve the viewer experience by enhancing perceived depth, reducing visual artifacts
or improving viewing comfort.