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What and Who

Reconstruction and Rendering of Time-Varying Natural Phenomena

Ivo Ihrke
Max-Planck-Institut für Informatik - D4
Promotionskolloquium
AG 1, AG 3, AG 5, RG2, AG 2, AG 4, RG1, SWS  
Public Audience
English

Date, Time and Location

Monday, 21 May 2007
14:00
-- Not specified --
E1 4
019
Saarbrücken

Abstract

While computer performance increases and computer generated images

get ever more realistic, the need for modeling computer graphics
content is becoming stronger. To achieve photo-realism detailed scenes have to be modeled often with a significant amount of manual labour.
Interdisciplinary research combining the fields of Computer Graphics,
Computer Vision and Scientific Computing has led to the development
of (semi-)automatic modeling tools freeing the user of labour-intensive modeling tasks. The modeling of animated content is especially challenging. Realistic motion is necessary to convince the audience of computer games, movies with mixed reality content and augmented reality applications. The goal of this thesis is to investigate automated modeling techniques for time-varying natural phenomena. The results of the presented methods are animated, three-dimensional computer models of fire, smoke and fluid flows.

Contact

Ellen Fries
502
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Ivo Ihrke, 05/14/2007 12:38
Ellen Fries, 05/11/2007 11:47 -- Created document.