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What and Who

Visually Pleasing Real-Time Global Illumination Rendering for Fully-Dynamic Scenes

Zhao D O N G
Max-Planck-Institut für Informatik - D4
Promotionskolloquium
AG 1, AG 2, AG 3, AG 4, AG 5, RG1, MMCI  
Public Audience
English

Date, Time and Location

Wednesday, 23 February 2011
14:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

Global illumination (GI) rendering plays a crucial role in the photo-realistic rendering of virtual scenes. However, the computation of physically-correct global illumination is time consuming and cannot achieve real-time, or even interactive performance. Although the
realtime GI is possible using a solution based on precomputation, such a solution cannot deal with fully-dynamic scenes. This dissertation focuses on solving these problems by introducing visually pleasing real-time global illumination rendering for fully-dynamic scenes. To this end, we develop a set of novel algorithms and techniques for rendering global illumination effects using the graphics hardware. All these algorithms not only result in real-time or interactive performance, but also generate comparable quality to the previous works in off-line renderin
g.

Contact

Ellen Fries
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Ellen Fries, 02/17/2011 10:09 -- Created document.