Science and Technology), in particular, research activities at the computer graphics group of KAIST
led by myself. This group was chosen as an NRL (National Research Laboratory) by MOST( Ministry
of Science of Technology) of the Government of Korea in 1999. Under a national support, my group
conducted a research project on real-time computer animation for five years from 1999 to 2004. The objective of this project is to develop on-line, real-time character animation technology for digital
contents production. This project covered three different areas of character animation: motion capture and reuse, on-line facial animation, and image-based navigation. I will discuss the underlying
philosophy of this project and show some of representative results.