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What and Who

Inverse Rendering for Scene Reconstruction in General Environments

Chenglei WU
Max-Planck-Institut für Informatik - D4
Promotionskolloquium
AG 1, AG 2, AG 3, AG 4, AG 5, SWS, RG1, MMCI  
Public Audience
English

Date, Time and Location

Thursday, 10 July 2014
14:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

Techniques for capturing the real world, which are able to generate 3D models from captured images or videos, are a hot research topic in computer graphics and computer vision. Despite significant progress, many methods are still highly constrained and are confined to only studio environments. In this thesis, we proposes new scene reconstruction techniques that succeed in general environments, even using as few as two cameras. Contributions are made in terms of reducing the constraints of marker-less performance capture on lighting, background and the required number of cameras. The primary theoretical contribution lies in the investigation of light transport mechanisms for high-quality 3D reconstruction in general environments.

Contact

Ellen Fries
9325-4003
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Ellen Fries, 07/04/2014 10:34 -- Created document.