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Event Entry

What and Who

Integration of HDR-based lighting estimation technology into a virtual studio environment

Christian Neider
University of Applied Sciences Düsseldorf, Department of Media
Miscellaneous
AG 4  
AG Audience
English

Date, Time and Location

Wednesday, 11 July 2007
14:30
-- Not specified --
E1 4
019
Saarbrücken

Abstract

An HDR-based technology developed at the Max Planck Institute for Computer Science is used to shade the computer graphics in a virtual studio environment more naturally. Virtual studios benefit from a similar illumination of computer graphics and real scene because a more convincing and seamless composition of real and virtual objects is possible.

All necessary steps to embed this technology into the already existing equipment of the virtual studio at the University of Applied Sciences Düsseldorf are described. To evaluate this technology in a mixed reality context, an off-line test production is made. The results are presented and discussed focusing on live productions, where changes in lighting or camera parameters have to be processed immediately.
No additional lighting setup in the virtual domain or animation by hand is necessary because all virtual lights and shadows are matched with the real illumination automatically. This eases the workflow for virtual studio productions, which means less costs and more flexibility.

Contact

Karol Myszkowski
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Karol Myszkowski, 07/10/2007 14:05 -- Created document.