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New for: D4

What and Who

Comparison of Ray Tracing on CPUs and GPUs

Manfred Ernst
Universität Erlangen
AG4 Group Meeting
AG 4  
AG Audience
English

Date, Time and Location

Tuesday, 29 June 2004
15:00
45 Minutes
46.1 - MPII
019
Saarbrücken

Abstract

New ray tracing based techniques have been developed in the past few

years. In particular, major advances were made in the area of
interactive ray tracing. In the same time, graphics hardware has evolved
from a fixed function pipeline to freely programmable GPUs.
Implementations of ray tracing running entirely on a graphics card have
become possible. This talk presents a ray tracing system that even
performs kd-tree traversal on the GPU. The focus of the presentation is
on the differences and problems that result from the limitations of
current graphics hardware. An intelligent adaptive sampling algorithm
and some new ideas for memory layout of kd-trees are also presented
briefly.

Contact

Volker Blanz
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Volker Blanz, 06/29/2004 10:59
Volker Blanz, 06/28/2004 15:31 -- Created document.