There has been a tremendous increase in quality and number of new
output devices, such as stereo and automultiscopic screens, portable
and wearable displays, and 3D printers. Some of them have already
entered the mass production and gained a lot of users’ attention,
others will follow this trend promptly. Unfortunately, abilities of
these emerging technologies outperform capabilities of methods and
tools for creating content. Also, the current level of understanding
of how these new technologies influence user experience is
insufficient to fully exploit their advantages. In this talk, I will
demonstrate that careful combinations of new hardware, computation,
and models of human perception can lead to solutions that provide
significant increase in perceived quality. More precisely, I will show
how careful rendering of frames can improve spatial and temporal
resolution as well as reduce temporal artifacts of video content
without sacrificing its cinematic look. Next, I will discuss
techniques for overcoming limitations of current 3D displays. In the
context of 3D printing, I will discuss methods for specifying objects
for 3D printing as well as ongoing efforts in making these techniques
aware of human perception.