The knowledge of human visual system (HVS) enables more efficient
image rendering by focusing the computation on visible scene details
and by overcoming physical constraints of display devices. In this talk
we present a number of successful examples of embedding HVS models
into real-time image rendering and display pipelines. In particular, we
discuss the problem
of improving the appearance of highlights and light sources by boosting
their apparent brightness using our temporal glare technique. Also, we show
how to overcome physical contrast limitations of display device by using
our 3D unsharp masking technique to boost the apparent contrast.
On the image display side, we briefly overview our techniques for tone
mapping of High Dynamic Range (HDR) images.
Finally, we present our solutions for image quality evaluation including
a difficult case of image pairs with substantially different dynamic range.