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New for: D3

What and Who

Perceptually-motivated, Interactive Rendering and Editing of Global Illumination

Tobias Ritschel
Max-Planck-Institut für Informatik - D4
Promotionskolloquium
AG 1, AG 3, AG 4, AG 5, SWS, RG1, MMCI  
Public Audience
English

Date, Time and Location

Tuesday, 22 December 2009
10:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

This thesis proposes several new perceptually-motivated techniques to synthesize, edit and enhance the depiction of three-dimensional virtual scenes. Finding algorithms that fit the perceptually economic middle ground between artistic depiction and full physical simulation is the challenge taken in this work. First, we will present three interactive global illumination rendering approaches that are inspired by perception to efficiently depict important light transport. Those methods have in common to compute global illumination in large and fully dynamic scenes allowing for light, geometry, and material changes at interactive or real-time rates. Further, this thesis proposes a tool to edit reflections, that allows to bend physical laws to match artistic goals by exploiting perception. Finally, this work contributes a post-processing operator that depicts high contrast scenes in the same way as artists do, by simulating it ``seen'' through a dynamic virtual human eye in real-time.

Contact

Sekretariat Arbeitsgruppe Computergraphik
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Sabine Budde, 12/14/2009 14:24 -- Created document.