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New for: D1, D2, D3, INET, D4, D5, D6

What and Who

Realistic Modeling and Rendering of Fabrics

Zahra Montazeri
University of Manchester
AG4 Talk

Zahra is a lecturer (Assistant Professor) at the University of Manchester in the department of Computer Science. Her field of research is physics-based computer graphics with a focus on photorealistic rendering and appearance modelling for complex materials such as cloth, hair and fur. Currently, she works with Disney Research through consultancy and collaborates with WetaDigital on joint research projects.

She holds a PhD in Computer Science from the University of California, Irvine, advised by 
Shuang Zhao and worked with Professor Henrik Wann Jensen. During her studies, she worked at Pixar Animation StudiosIndustrial Light & Magic (ILM)DreamWorks Animation and for two years at Luxion (makers of KeyShot). She received her M.Sc. in Computer Science from the University of California, Irvine in 2017 and her B.Sc. in Computer Engineering from Sharif University of Technology in 2015, Iran.
AG 1, AG 2, AG 3, INET, AG 4, AG 5, D6, SWS, RG1, MMCI  
MPI Audience
English

Date, Time and Location

Monday, 11 July 2022
11:00
60 Minutes
E1 4
024
Saarbrücken

Abstract

Modeling cloth appearance, an active research topics in computer graphics for decades, 
generally boils down to representing the geometry and optics of a fabric. Existing models can 
be broadly classified into two categories. Surface-based models depict cloth geometry using 
smooth 2D sheets and optics using specialized reflectance models. 
Micro-appearance models, on the other hand, express cloth geometry at the microscale 
down to individual micron-diameter fibers and optics by utilizing volumetric or fiber-based 
light scattering models. 
In practice, both categories have their own advantages and disadvantages. The surface-based 
models are typically light-weight, easy to edit, and can faithfully reproduce the appearance 
of fabric at the macro-scale. Thus, they have been widely used in the computer graphics 
industry. However, these models lack the fine-grained details that are crucial for cloth 
rendering under close-up views. The micro-appearance models, in contrast, are capable of 
generating renderings with remarkably high fidelity and details. Unfortunately, as these 
models are highly data-intensive and usually difficult to manipulate, their practical use has 
been quite limited. 
In this talk, we present a family of new techniques to efficiently build and render 
fabric models with fiber-level details. Our first contribution tackles the challenge an extension 
of the micro-structure models by supporting fabric mechanics. Our second contribution focuses 
on a practical appearance model for woven fabrics that represents the cloth in ply-level and 
offers an interactive rendering process. Lastly, our third contribution aims for extending this 
practical model for knitted fabrics. We also believe the techniques discussed 
in this talk can inspire insights for other materials beyond fabrics such as hair and fur.

Contact

Gurprit Singh
+49 681 9325 4108
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Virtual Meeting Details

Zoom
966 9159 4859
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Uwe Brahm, 07/18/2022 17:37 -- Created document.