Your search returned the following 3 documents:
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Efficient Online Visibility for Shadow Maps
Oliver Mattausch, Jiri Bittner, Ari Silvennoinen, Daniel Scherzer, and Michael Wimmer
In: GPU Pro 3: Advanced Rendering Techniques, 2012, 233-242
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Screen-space Bent Cones: A Practical Approach
Oliver Klehm, Tobias Ritschel, Elmar Eisemann, and Hans-Peter Seidel
In: GPU Pro 3: Advanced Rendering Techniques, 2012, 191-207
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Volumetric Real-Time Water and Foam Rendering
Daniel Scherzer, Florian Bagar, and Oliver Mattausch
In: GPU Pro 3: Advanced Rendering Techniques, 2012, 119-132