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MPI-INF D4 Publications

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Your search returned the following 16 documents:

  1. State of the Art in Ray Tracing Animated Scenes
    Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, and Peter Shírley
    Computer Graphics Forum 28 (6): 1691-1722, 2009
  2. State of the Art in Ray Tracing Animated Scenes
    Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, and Peter Shirley
    In: STAR Proceedings of Eurographics 2007, Prague, Czech Republic, 2007, 89-116
  3. A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
    Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 177-185
  4. Ray Tracing Animated Scenes using Motion Decomposition
    Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek
    Computer Graphics Forum 25 (3): 517-525, 2006

  5. Efficient Acquisition and Realistic Rendering of Car Paint
    Johannes Günther, Tongbo Chen, Michael Goesele, Ingo Wald, and Hans-Peter Seidel
    In: Vision, Modeling, and Visualization 2005 (VMV'05), Erlangen, Germany, 2005, 487-494
  6. Faster Isosurface Ray Tracing using Implicit KD-Trees
    Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, and Hans-Peter Seidel
    IEEE Transactions on Visualization and Computer Graphics 11 (5): 562-572, 2005
  7. Interactive Ray Tracing of Point-based Models
    Ingo Wald and Hans-Peter Seidel
    In: Symposium on Point-Based Graphics, Stony Brook, USA, 2005, 9-16
  8. An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
    Ingo Wald, Andreas Dietrich, and Philipp Slusallek
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norrkoeping, Sweden, 2004, 81-92
    [PDF: Download: boeing.pdf]
  9. Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
    Ingo Wald, Johannes Günther, and Philipp Slusallek
    In: The European Association for Computer Graphics 25th Annual Conference EUROGRAPHICS 2004, Grenoble, France, 2004, 595-603

  10. Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
    Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    In: ACM SIGGRAPH 2004: Sketches and Applications, Los Angeles, USA, 2004, 1-1
  11. Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells
    Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Cover Image and Short Article on Informatik Spektrum 22(4)
  12. Realtime Ray Tracing and Interactive Global Illumination
    Ingo Wald
    Doctoral dissertation, Universität des Saarlandes, 2004
    [PDF: Download: wald_phd.pdf]
  13. VRML Scene Graphs on an Interactive Ray Tracing Engine
    Andreas Dietrich, Ingo Wald, Markus Wagner, and Philipp Slusallek
    In: IEEE Virtual Reality 2004 : VR 2004, Chicago, Illinois, 2004, 109-116
  14. Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
    Gerd Marmitt, Andreas Kleer, Heiko Friedrich, Ingo Wald, and Philipp Slusallek
    In: Vision, modeling, and visualization 2004 (VMV-04), Stanford, USA, 2004, 429-435
    [PDF: Download: IsoIsec_VMV2004.pdf]
  15. Interactive Ray Tracing of Free-Form Surfaces
    Carsten Benthin, Ingo Wald, and Philipp Slusallek
    In: Proceedings AFRIGRAPH 2004 : 3rd International Conference on Virtual Reality, Computer Graphics, Visualisation and Interaction in Africa, Stellenbosch, South Africa, 2004, 99-106
    [PDF: Download: FreeFormRT_Afrigraph2004.pdf]
  16. Realtime Caustics using Distributed Photon Mapping
    Johannes Günther, Ingo Wald, and Philipp Slusallek
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norkoeping, Sweden, 2004, 111-121
    [PDF: Download: rtpm.pdf]