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MPI-INF D4 Publications

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Your search returned the following 18 documents:

  1. Microtiles: Extracting Building Blocks from Correspondences
    Javor Kalojanov, Martin Bokeloh, Michael Wand, Leonidas Guibas, Hans-Peter Seidel, and Philipp Slusallek
    Computer Graphics Forum (Proc. Eurographics Symposium on Geometry Processing) 31 (5): 1597-1606, 2012
  2. Realtime Ray Tracing on GPU with BVH-based Packet Traversal
    Johannes Günther, Stefan Popov, Hans-Peter Seidel, and Philipp Slusallek
    In: IEEE/Eurographics Symposium on Interactive Ray Tracing 2007, Ulm, Germany, 2007, 113-118
  3. Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
    Stefan Popov, Johannes Günther, Hans-Peter Seidel, and Philipp Slusallek
    In: Computer Graphics Forum (Proc. EUROGRAPHICS), Prague, Czech Republic, 2007, 415-424

  4. A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
    Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 177-185
  5. Experiences with Streaming Construction of SAH KD-Trees
    Stefan Popov, Johannes Günther, Hans-Peter Seidel, and Philipp Slusallek
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 89-94. Note: Best Paper Award
  6. Exploring the Use of Ray Tracing for Future Games
    Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, and Philipp Slusallek
    In: ACM SIGGRAPH Video Game Symposium sandbox '06: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Boston, MA, USA, 2006, 41-50
  7. Interactive ray tracing of skinned animations
    Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, and Philipp Slusallek
    The Visual Computer 22 (9-11): 785-792, 2006

  8. Ray Tracing Animated Scenes using Motion Decomposition
    Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek
    Computer Graphics Forum 25 (3): 517-525, 2006

  9. Faster Isosurface Ray Tracing using Implicit KD-Trees
    Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, and Hans-Peter Seidel
    IEEE Transactions on Visualization and Computer Graphics 11 (5): 562-572, 2005
  10. A custom designed density estimation method for light transport
    Philippe Bekaert, Philipp Slusallek, Ronald Cools, Vlastimil Havran, and Hans-Peter Seidel
    Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-004
  11. An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
    Ingo Wald, Andreas Dietrich, and Philipp Slusallek
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norrkoeping, Sweden, 2004, 81-92
    [PDF: Download: boeing.pdf]
  12. Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
    Ingo Wald, Johannes Günther, and Philipp Slusallek
    In: The European Association for Computer Graphics 25th Annual Conference EUROGRAPHICS 2004, Grenoble, France, 2004, 595-603

  13. Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
    Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    In: ACM SIGGRAPH 2004: Sketches and Applications, Los Angeles, USA, 2004, 1-1
  14. Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells
    Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Cover Image and Short Article on Informatik Spektrum 22(4)
  15. VRML Scene Graphs on an Interactive Ray Tracing Engine
    Andreas Dietrich, Ingo Wald, Markus Wagner, and Philipp Slusallek
    In: IEEE Virtual Reality 2004 : VR 2004, Chicago, Illinois, 2004, 109-116
  16. Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
    Gerd Marmitt, Andreas Kleer, Heiko Friedrich, Ingo Wald, and Philipp Slusallek
    In: Vision, modeling, and visualization 2004 (VMV-04), Stanford, USA, 2004, 429-435
    [PDF: Download: IsoIsec_VMV2004.pdf]
  17. Interactive Ray Tracing of Free-Form Surfaces
    Carsten Benthin, Ingo Wald, and Philipp Slusallek
    In: Proceedings AFRIGRAPH 2004 : 3rd International Conference on Virtual Reality, Computer Graphics, Visualisation and Interaction in Africa, Stellenbosch, South Africa, 2004, 99-106
    [PDF: Download: FreeFormRT_Afrigraph2004.pdf]
  18. Realtime Caustics using Distributed Photon Mapping
    Johannes Günther, Ingo Wald, and Philipp Slusallek
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norkoeping, Sweden, 2004, 111-121
    [PDF: Download: rtpm.pdf]