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MPI-INF D4 Publications

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Your search returned the following 7 documents:

  1. Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization
    Chuong Nguyen, Daniel Scherzer, Tobias Ritschel, and Hans-Peter Seidel
    Computer Graphics Forum (Proceedings EUROGRAPHICS 2013) 32 (2), 2013
  2. Efficient Online Visibility for Shadow Maps
    Oliver Mattausch, Jiri Bittner, Ari Silvennoinen, Daniel Scherzer, and Michael Wimmer
    In: GPU Pro 3: Advanced Rendering Techniques, 2012, 233-242
  3. Fast Accurate Soft Shadows with Adaptive Light Source Sampling
    Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, and Michael Wimmer
    In: 17th International Workshop on Vision, Modeling and Visualization, Magdeburg, Germany, 2012, 039-046
  4. Pre-convolved Radiance Caching
    Daniel Scherzer, Chuong Nguyen, Tobias Ritschel, and Hans-Peter Seidel
    Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2012) 31 (4): 1391-1397, 2012
  5. Temporal Coherence Methods in Real-Time Rendering
    Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, and Elmar Eisemann
    Computer Graphics Forum 31 (8): 2378-2408, 2012
  6. Tessellation-Independent Smooth Shadow Boundaries
    Oliver Mattausch, Daniel Scherzer, Michael Wimmer, and Takeo Igarashi
    Computer Graphics Forum 31 (4): 1465-1470, 2012
  7. Volumetric Real-Time Water and Foam Rendering
    Daniel Scherzer, Florian Bagar, and Oliver Mattausch
    In: GPU Pro 3: Advanced Rendering Techniques, 2012, 119-132