Your search returned the following 5 documents:
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Efficient Online Visibility for Shadow Maps
Oliver Mattausch, Jiri Bittner, Ari Silvennoinen, Daniel Scherzer, and Michael Wimmer
In: GPU Pro 3: Advanced Rendering Techniques, 2012, 233-242
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Fast Accurate Soft Shadows with Adaptive Light Source Sampling
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, and Michael Wimmer
In: 17th International Workshop on Vision, Modeling and Visualization, Magdeburg, Germany, 2012, 039-046
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Temporal Coherence Methods in Real-Time Rendering
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, and Elmar Eisemann
Computer Graphics Forum 31 (8): 2378-2408, 2012
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Tessellation-Independent Smooth Shadow Boundaries
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, and Takeo Igarashi
Computer Graphics Forum 31 (4): 1465-1470, 2012
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Volumetric Real-Time Water and Foam Rendering
Daniel Scherzer, Florian Bagar, and Oliver Mattausch
In: GPU Pro 3: Advanced Rendering Techniques, 2012, 119-132