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MPI-INF D4 Publications

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Your search returned the following 20 documents:

  1. Bidirectional Texture Function Compression based on the Multilevel Vector Quantization
    Vlastimil Havran, Jiri Filip, and Karol Myszkowski
    Computer Graphics Forum 29 (1): 175-190, 2010
    [PDF: Download: Havran2010CGF.pdf]
  2. Global Illumination using Photon Ray Splatting
    Robert Herzog, Vlastimil Havran, Shinichi Kinuwaki, Karol Myszkowski, and Hans-Peter Seidel
    In: The European Association for Computer Graphics 28th Annual Conference: EUROGRAPHICS 2007, Prague, Czech Republic, 2007, 503-513
    [PDF: Download: herzog07EG.pdf]
  3. Global Illumination using Photon Ray Splatting
    Robert Herzog, Vlastimil Havran, Shinichi Kinuwaki, Karol Myszkowski, and Hans-Peter Seidel
    MPI Informatik, Saarbruecken, MPI-I-2007-4-007, Research Report
    [PDF: Download: herzog07report.pdf]
  4. A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
    Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 177-185
  5. On the Fast Construction of Spatial Hierarchies for Ray Tracing
    Vlastimil Havran, Robert Herzog, and Hans-Peter Seidel
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, UT, USA, 2006, 71-80
  6. Fast Final Gathering via Reverse Photon Mapping
    Vlastimil Havran, Robert Herzog, and Hans-Peter Seidel
    In: The European Association for Computer Graphics 26th Annual Conference : EUROGRAPHICS 2005, Dublin, Ireland, 2005, 323-333
  7. Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
    Vlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, and Hans-Peter Seidel
    In: Rendering Techniques 2005: Eurographics Symposium on Rendering, Konstanz, Germany, 2005, 31-42,311
    [PDF: Download: havran05egsr.pdf]
  8. On Cross-Validation and Resampling of BRDF Data Measurements
    Vlastimil Havran, Attila Neummann, Georg Zotti, Werner Purgathofer, and Hans-Peter Seidel
    In: SCCG '05: Proceedings of the 21st Spring Conference on Computer Graphics, Budmerice, Slovakia, 2005, 161-168
  9. Ray Maps for Global Illumination
    Vlastimil Havran, Jiri Bittner, Robert Herzog, and Hans-Peter Seidel
    In: Rendering Techniques 2005: Eurographics Symposium on Rendering, Konstanz, Germany, 2005, 43-54,311
  10. Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces
    Alexander Efremov, Vlastimil Havran, and Hans-Peter Seidel
    In: SCCG '05: Proceedings of the 21st Spring Conference on Computer Graphics, Budmerice, Slovakia, 2005, 127-135
  11. Effective Use of Procedural Shaders in Animated Scenes
    Polina Kondratieva, Vlastimil Havran, and Hans-Peter Seidel
    In: Computational Science, ICCS 2004 : 4th International Conference, Kraków, Poland, 2004, 164-172
  12. Exploiting Temporal Coherence in Global Illumination (an invited paper)
    Takehiro Tawara, Karol Myszkowski, Kirill Dmitriev, Vlastimil Havran, Cyrille Damez, and Hans-Peter Seidel
    In: Spring Conference on Computer Graphics (SCCG 2004), Budmerice, Slovakia, 2004, 23-33
    [PDF: Download: tawaraSCCG2004.pdf]
  13. Faster Ray Tracing with SIMD Shaft Culling
    Kirill Dmitriev, Vlastimil Havran, and Hans-Peter Seidel
    Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2004-4-006, Research Report
    [PDF: Download: 40456960.pdf]
  14. A custom designed density estimation method for light transport
    Philippe Bekaert, Philipp Slusallek, Ronald Cools, Vlastimil Havran, and Hans-Peter Seidel
    Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-004
  15. An Efficient Spatio-Temporal Architecture for Animation Rendering
    Vlastimil Havran, Cyrille Damez, Karol Myszkowski, and Hans-Peter Seidel
    In: Rendering Techniques 2003 : 14th Eurographics Workshop on Rendering, Leuven, Belgium, June, 25 - June, 27, 2003, 106-117
    [PDF: Download: havranEGSR2003.pdf]
  16. Exploiting Temporal Coherence in Ray Casted Walkthroughs
    Vlastimil Havran, Jiri Bittner, and Hans-Peter Seidel
    In: Proceedings of the 19th Spring Conference on Computer Graphics 2003 (SCCG 03), Budmerice, Slovakia, April, 24 - April, 26, 2003, 164-172
  17. On Comparing Ray Shooting Algorithms
    Vlastimil Havran and Werner Purgathofer
    Computers & Graphics 27 (4): 593-604, 2003
  18. Exploiting coherence in hierarchical visibility algorithms
    Jiri Bittner and Vlastimil Havran
    The Journal of Visualization and Computer Animation 12 (5): 277-286, 2001
  19. On Improving KD-Trees for Ray Shooting
    Vlastimil Havran and Jiri Bittner
    Journal of WSCG 10 (1): 209-216, 2002
  20. On the Efficiency of Ray-shooting Acceleration Schemes
    László Szirmay-Kalos, Vlastimil Havran, Benedek Balázs, and László Szécsi
    In: Proceedings of the 18th Spring Conference on Computer Graphics (SCCG 2002), Budmerice, Slovakia, 2002, 89-98