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MPI-INF D4 Publications

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Your search returned the following 6 documents:

  1. A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
    Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 177-185
  2. Exploring the Use of Ray Tracing for Future Games
    Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, and Philipp Slusallek
    In: ACM SIGGRAPH Video Game Symposium sandbox '06: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Boston, MA, USA, 2006, 41-50
  3. An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
    Ingo Wald, Andreas Dietrich, and Philipp Slusallek
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norrkoeping, Sweden, 2004, 81-92
    [PDF: Download: boeing.pdf]
  4. Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
    Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    In: ACM SIGGRAPH 2004: Sketches and Applications, Los Angeles, USA, 2004, 1-1
  5. Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells
    Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Cover Image and Short Article on Informatik Spektrum 22(4)
  6. VRML Scene Graphs on an Interactive Ray Tracing Engine
    Andreas Dietrich, Ingo Wald, Markus Wagner, and Philipp Slusallek
    In: IEEE Virtual Reality 2004 : VR 2004, Chicago, Illinois, 2004, 109-116