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MPI-INF D4 Publications

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Author/EditorYearTitleType
Show details for
Three-Dimensional Graphics and Realism
Show details for 2D-3D pose estimation2D-3D pose estimation
Show details for 2D/flatland and 3D graphics2D/flatland and 3D graphics
Show details for 3D-2D registration3D-2D registration
Show details for 3D-Scan Analysis3D-Scan Analysis
Show details for 3D Acquisition3D Acquisition
Show details for 3D Animation Reconstruction3D Animation Reconstruction
Show details for 3D drawing3D drawing
Show details for 3D Dynamic Scanner3D Dynamic Scanner
Show details for 3D Face Detection3D Face Detection
Show details for 3D Faces3D Faces
Show details for 3D human motion reconstruction3D human motion reconstruction
Show details for 3D object detection3D object detection
Show details for 3D radiative transfer equation3D radiative transfer equation
Show details for 3D reconstruction3D reconstruction
Show details for 3D scan3D scan
Show details for 3D sketching3D sketching
Show details for 3D user interfaces3D user interfaces
Show details for 3D Video3D Video
Show details for adaptationadaptation
Show details for adaptation quantizationadaptation quantization
Show details for adaptive refinementadaptive refinement
Show details for Adaptive subdivisionAdaptive subdivision
Show details for Advanced Shadow MappingAdvanced Shadow Mapping
Show details for algebraic curvesalgebraic curves
Show details for AlgorithmsAlgorithms
Show details for AlternationAlternation
Show details for anatomically based modelinganatomically based modeling
Show details for anchoring theoryanchoring theory
Show details for and anisotropic free-form shape deformationsand anisotropic free-form shape deformations
Show details for and textureand texture
Show details for and texture]and texture]
Show details for AnimationAnimation
Show details for AnimationsAnimations
Show details for Animation.Animation.
Show details for anisotropic reflectionanisotropic reflection
Show details for ANOVAANOVA
Show details for Approximate AlgorithmsApproximate Algorithms
Show details for ApproximationApproximation
Show details for Approximation OrderApproximation Order
Show details for Area light sourceArea light source
Show details for arithmetic codingarithmetic coding
Show details for Articulation TranferArticulation Tranfer
Show details for asynchronous renderingasynchronous rendering
Show details for AudioAudio
Show details for Augmented Image SynthesisAugmented Image Synthesis
Show details for AutomaticAutomatic
Calibration
Show details for BB
Show details for background estimationbackground estimation
Show details for backward compatibilitybackward compatibility
Show details for bandwidthbandwidth
Show details for Barycentric CoordinatesBarycentric Coordinates
Show details for bas-reliefbas-relief
Show details for Bezier-Bernstein techniqueBezier-Bernstein technique
Show details for Bezier-Bernstein techniquesBezier-Bernstein techniques
Show details for Bezier ClippingBezier Clipping
Show details for Bezier TheoryBezier Theory
Show details for bi-directional path tracingbi-directional path tracing
Show details for Bidirectional Reflectance Distribution FunctionBidirectional Reflectance Distribution Function
Show details for bilateral filteringbilateral filtering
Show details for binocular disparitybinocular disparity
Show details for biological modelingbiological modeling
Show details for Bitmap and Frame Buffer OperationsBitmap and Frame Buffer Operations
Show details for Bivariate SplineBivariate Spline
Show details for bivariate splinesbivariate splines
Show details for blendingblending
Show details for bounded variation functionbounded variation function
Show details for Bounding Volume OptimizationBounding Volume Optimization
Show details for BRDFBRDF
Show details for BRDF estimationBRDF estimation
Show details for BRDF measurementBRDF measurement
Show details for cache localitycache locality
Show details for Camera Motion EstimationCamera Motion Estimation
Show details for camera noisecamera noise
Show details for Camera ShakeCamera Shake
Show details for Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry aCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling
Show details for causticscaustics
Show details for CAVECAVE
Show details for CCDCCD
Show details for circlescircles
Show details for Class hierarchyClass hierarchy
Show details for ClassificationClassification
Show details for clean plate generationclean plate generation
Show details for ClippingClipping
Show details for Cloth SimulationCloth Simulation
Show details for ClusteringClustering
Show details for coarticulationcoarticulation
Show details for CODE: 87.19.DdCODE: 87.19.Dd
Show details for coherencecoherence
Show details for ColorColor
Show details for color spacecolor space
Show details for combinatorial optimizationcombinatorial optimization
Show details for Combinatorial TopologyCombinatorial Topology
Show details for Community PhotoCommunity Photo
Show details for compressioncompression
Show details for Computational GeometryComputational Geometry
Show details for Computational geometry and object modeling—physical-based modelingComputational geometry and object modeling—physical-based modeling
Show details for computational keyboard designcomputational keyboard design
Show details for Computational modelingComputational modeling
Show details for computational opticscomputational optics
Show details for Computational PhotographyComputational Photography
Show details for Computational videographyComputational videography
Show details for computer aided conceptual designcomputer aided conceptual design
Show details for Computer AnimationComputer Animation
Show details for computer artcomputer art
Show details for Computer GraphicsComputer Graphics
Show details for Computer VisionComputer Vision
Show details for Concurrent ProgrammingConcurrent Programming
Show details for conformal geometric algebraconformal geometric algebra
Show details for conformal geometryconformal geometry
Show details for constrainedconstrained
Show details for Constrained Bundle AdjustmentConstrained Bundle Adjustment
Show details for ConstraintsConstraints
Show details for contrastcontrast
Show details for contrast detectioncontrast detection
Show details for contrast discriminationcontrast discrimination
Show details for contrast maskingcontrast masking
Show details for contrast processingcontrast processing
Show details for contrast sensitivitycontrast sensitivity
Show details for control interfacecontrol interface
Show details for ConvergenceConvergence
Show details for Convergence analysisConvergence analysis
Show details for corrective texturingcorrective texturing
Show details for correlationcorrelation
Show details for cost functionscost functions
Show details for Crack fixingCrack fixing
Show details for crest linescrest lines
Show details for critical pointscritical points
Show details for CSFCSF
Show details for curvaturecurvature
Show details for Curvature tensorCurvature tensor
Show details for curve and surface deformationscurve and surface deformations
Show details for Curves and SurfacesCurves and Surfaces
Show details for dark currentdark current
Show details for data acquisitiondata acquisition
Show details for Data CompactionData Compaction
Show details for data compressiondata compression
Show details for data expansiondata expansion
Show details for data localitydata locality
Show details for database look-updatabase look-up
Show details for DCT encodingDCT encoding
Show details for Deformable Mesh TrackingDeformable Mesh Tracking
Show details for Deformable ModelDeformable Model
Show details for deformationdeformation
Show details for deformationsdeformations
Show details for demultiplexerdemultiplexer
Show details for density estimationdensity estimation
Show details for Density Estimation Particle TracingDensity Estimation Particle Tracing
Show details for depthdepth
Show details for depth datadepth data
Show details for depth data streamdepth data stream
Show details for depth mapdepth map
Show details for depth of fielddepth of field
Show details for depth sensorsdepth sensors
Show details for Descriptor ClusterDescriptor Cluster
Show details for Diffusion Tensor ImagingDiffusion Tensor Imaging
Show details for Digital ActorDigital Actor
Show details for Digitization and Image Capture — ScanningDigitization and Image Capture — Scanning
Show details for dimensiondimension
Show details for directionaldirectional
Show details for discrete approximationdiscrete approximation
Show details for discrete curvature analysisdiscrete curvature analysis
Show details for Discrete FairingDiscrete Fairing
Show details for Discrete Morse TheoryDiscrete Morse Theory
Show details for discrete surface flowdiscrete surface flow
Show details for DiscretizationDiscretization
Show details for DisparityDisparity
Show details for displacement mappingdisplacement mapping
Show details for display/viewing algorithmsdisplay/viewing algorithms
Show details for Distinct unionsDistinct unions
Show details for distributed computingdistributed computing
Show details for Distributed RenderingDistributed Rendering
Show details for distributiondistribution
Show details for DT-MRIDT-MRI
Show details for Dual meshesDual meshes
Show details for DW-MRIDW-MRI
Show details for Dynamic Geometry ReconstructionDynamic Geometry Reconstruction
Show details for Dynamic MeshesDynamic Meshes
Show details for dynamic programmingdynamic programming
Show details for Dynamic Reflectance EstimationDynamic Reflectance Estimation
Show details for Dynamic ReflectometryDynamic Reflectometry
Show details for dynamic scenesdynamic scenes
Show details for dynamic splittingdynamic splitting
Show details for Edge DetectionEdge Detection
Show details for edge strengthedge strength
Show details for eikonal renderingeikonal rendering
Show details for elastica surfaceselastica surfaces
Show details for energy minimizationenergy minimization
Show details for entropyentropy
Show details for environment map lightingenvironment map lighting
Show details for Epipolar Geometry based VerificationEpipolar Geometry based Verification
Show details for equation solverequation solver
Show details for error analysiserror analysis
Show details for EstimationEstimation
Show details for exact constantsexact constants
Show details for Exact quadratureExact quadrature
Show details for Experimental validationExperimental validation
Show details for eye trackingeye tracking
Show details for Face DetectionFace Detection
Show details for Face RecognitionFace Recognition
Show details for face reconstructionface reconstruction
Show details for Facial AnimationFacial Animation
Show details for Facial ModelingFacial Modeling
Show details for featurefeature
Show details for Feature analysisFeature analysis
Show details for feature enhancementfeature enhancement
Show details for Feature ExtractionFeature Extraction
Show details for feature flow fieldsfeature flow fields
Show details for feature sensitivefeature sensitive
Show details for Fiber TrackingFiber Tracking
Show details for field controlfield control
Show details for FilteringFiltering
Show details for final gatheringfinal gathering
Show details for Finite elementsFinite elements
Show details for Flow VisualizationFlow Visualization
Show details for focal surfacesfocal surfaces
Show details for forensic artforensic art
Show details for forward differencesforward differences
Show details for Fractional AnisotropyFractional Anisotropy
Show details for Frame Buffer AlgorithmsFrame Buffer Algorithms
Show details for frame buffer techniquesframe buffer techniques
Show details for Frame Buffer TricksFrame Buffer Tricks
Show details for frame synchronous playbackframe synchronous playback
Show details for free-form contoursfree-form contours
Show details for free-viewpoint videofree-viewpoint video
Show details for Free view-point videoFree view-point video
Show details for free viewpoint videofree viewpoint video
Show details for Frenet frameFrenet frame
Show details for frequency decompositionfrequency decomposition
Show details for full-body motion trackingfull-body motion tracking
Show details for Fuzzy kd-treeFuzzy kd-tree
Show details for games developmentgames development
Show details for gather-onlygather-only
Show details for Gauss areaGauss area
Show details for Gauss mapGauss map
Show details for Gaussian curvatureGaussian curvature
Show details for Generic Model AdaptationGeneric Model Adaptation
Show details for geometric algebrageometric algebra
Show details for Geometric ModelingGeometric Modeling
Show details for GeometryGeometry
Show details for Geometry Light FieldsGeometry Light Fields
Show details for geometry processinggeometry processing
Show details for geometry shadergeometry shader
Show details for Ghost analysisGhost analysis
Show details for ghost removalghost removal
Show details for Global IlluminationGlobal Illumination
Show details for global optimizationglobal optimization
Show details for glossy reflectionglossy reflection
Show details for GPGPUGPGPU
Show details for GPUGPU
Show details for graph cutsgraph cuts
Show details for Graphics HardwareGraphics Hardware
Show details for Graphics SystemsGraphics Systems
Show details for Group testingGroup testing
Show details for hair renderinghair rendering
Show details for Hand ModelingHand Modeling
Show details for hand motion capturehand motion capture
Show details for Handheld DevicesHandheld Devices
Show details for Hardware-Accelerated RenderingHardware-Accelerated Rendering
Show details for Hardware ApplicationsHardware Applications
Show details for hardware implementationhardware implementation
Show details for HCIHCI
Show details for HDRHDR
Show details for HDR deghostingHDR deghosting
Show details for HDR reconstructionHDR reconstruction
Show details for HDR videoHDR video
Show details for height field intersectionheight field intersection
Show details for hierarchical baseshierarchical bases
Show details for Hierarchical Data StructuresHierarchical Data Structures
Show details for hierarchical radiosityhierarchical radiosity
Show details for High Dynamic RangeHigh Dynamic Range
Show details for High Dynamic Range ImagesHigh Dynamic Range Images
Show details for High Dynamic Range ImagingHigh Dynamic Range Imaging
Show details for high dynamic range (HDR) imageshigh dynamic range (HDR) images
Show details for High Refresh-rate DisplaysHigh Refresh-rate Displays
Show details for higher-order tensorhigher-order tensor
Show details for HistoPyramidHistoPyramid
Show details for histopyramidshistopyramids
Show details for Hold-type EffectHold-type Effect
Show details for homographyhomography
Show details for human-computer-interactionhuman-computer-interaction
Show details for Human Computer InteractionHuman Computer Interaction
Show details for human hand modelhuman hand model
Show details for human perceptionhuman perception
Show details for human shape estimationhuman shape estimation
Show details for Human Visual PerceptionHuman Visual Perception
Show details for Human Visual SystemHuman Visual System
Show details for human visual systems (HVS)human visual systems (HVS)
Show details for IlluminationIllumination
Show details for Illumination analysisIllumination analysis
Show details for illumination effectsillumination effects
Show details for Illumination Invariance.Illumination Invariance.
Show details for image-basedimage-based
Show details for Image-Based LightingImage-Based Lighting
Show details for Image-based relightingImage-based relighting
Show details for image-based relighting with natural lightimage-based relighting with natural light
Show details for Image-Based RenderingImage-Based Rendering
Show details for Image analysisImage analysis
Show details for image based modelingimage based modeling
Show details for image based renderingimage based rendering
Show details for image compressionimage compression
Show details for image databasesimage databases
Show details for image inpaintingimage inpainting
Show details for image metricimage metric
Show details for Image motion analysisImage motion analysis
Show details for Image ProcessingImage Processing
Show details for Image Processing and Computer VisionImage Processing and Computer Vision
Show details for Image processing softwareImage processing software
Show details for Image Quality AssessmentImage Quality Assessment
Show details for Image quality EvaluationImage quality Evaluation
Show details for image quality metricsimage quality metrics
Show details for image reconstructionimage reconstruction
Show details for image restorationimage restoration
Show details for image sequencesimage sequences
Show details for Image synthesis - Display algorithm - Caustic - Spot lightImage synthesis - Display algorithm - Caustic - Spot light
Show details for image warpingimage warping
Show details for immersive shape modelingimmersive shape modeling
Show details for importance samplingimportance sampling
Show details for indirect illuminationindirect illumination
Show details for Inertial Sensor ApplicationInertial Sensor Application
Show details for Information SearchInformation Search
Show details for information visualizationinformation visualization
Show details for interactive viewinginteractive viewing
Show details for InteractivityInteractivity
Show details for interpolationinterpolation
Show details for inverse kinematicsinverse kinematics
Show details for inverse renderinginverse rendering
Show details for irradiance cacheirradiance cache
Show details for Irradiance CachingIrradiance Caching
Show details for Isosurface ReconstructionIsosurface Reconstruction
Show details for I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image GenerationI.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation
Show details for I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingI.3.5 [Computer Graphics]: Computational Geometry and Object Modeling
Show details for I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques I.4.10 [Image Processing and ComI.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques I.4.10 [Image Processing and Computer Vision]: Image Representation— Hierarchical
Show details for I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismI.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Show details for I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism I.3.7 [Computer graphics]: ColorI.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism I.3.7 [Computer graphics]: Color
Show details for I.3.8 [Computer Graphics]: High dynamic range imagesI.3.8 [Computer Graphics]: High dynamic range images
Show details for I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture -- ReflectanceI.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture -- Reflectance
Show details for I.6.5 [Simulation and modeling]: Model DevelopmentI.6.5 [Simulation and modeling]: Model Development
Show details for JavaJava
Show details for k-subsetsk-subsets
Show details for kd-treekd-tree
Show details for kd-tree constructionkd-tree construction
Show details for KeyframeKeyframe
Show details for kinematic chainskinematic chains
Show details for Kinematic SkeletonKinematic Skeleton
Show details for KLTKLT
Show details for Lagrange InterpolationLagrange Interpolation
Show details for landmarkslandmarks
Show details for Laplace-Beltrami operatorLaplace-Beltrami operator
Show details for Laplacian deformationsLaplacian deformations
Show details for layout inferencelayout inference
Show details for LBG algorithmLBG algorithm
Show details for LCD panelLCD panel
Show details for least square approximationleast square approximation
Show details for least squares approximationleast squares approximation
Show details for Level of DetailLevel of Detail
Show details for libmpeg2libmpeg2
Show details for Light FieldsLight Fields
Show details for Light propagationLight propagation
Show details for light tracinglight tracing
Show details for light transportlight transport
Show details for Lighting designLighting design
Show details for Lighting simulationLighting simulation
Show details for lightness perceptionlightness perception
Show details for line art drawingsline art drawings
Show details for line drawingsline drawings
Show details for line feature extractionline feature extraction
Show details for line spaceline space
Show details for Linear light sourceLinear light source
Show details for linear programminglinear programming
Show details for linear regularizationlinear regularization
Show details for lip synclip sync
Show details for local adaptationlocal adaptation
Show details for Local Lagrange InterpolationLocal Lagrange Interpolation
Show details for local pose optimizationlocal pose optimization
Show details for LODLOD
Show details for Log-Euclidean FrameworkLog-Euclidean Framework
Show details for loop tilingloop tiling
Show details for lossy image compressionlossy image compression
Show details for LumigraphsLumigraphs
Show details for luminanceluminance
Show details for luminance quantizationluminance quantization
Show details for machine learningmachine learning
Show details for machine learning and graphicsmachine learning and graphics
Show details for Machne VisionMachne Vision
Show details for Macro elementsMacro elements
Show details for Mahalanobis distances.Mahalanobis distances.
Show details for MANOVAMANOVA
Show details for marching cubesmarching cubes
Show details for marker-based motion capture datamarker-based motion capture data
Show details for Marker-LessMarker-Less
Show details for Markov modelMarkov model
Show details for mass-spring systemmass-spring system
Show details for Mathematical foundations of CAGDMathematical foundations of CAGD
Show details for mattingmatting
Show details for Mean curvatureMean curvature
Show details for Mean ShiftMean Shift
Show details for Mean value coordinatesMean value coordinates
Show details for MeasurementMeasurement
Show details for medial ballmedial ball
Show details for memory boundmemory bound
Show details for memory wallmemory wall
Show details for mesh decimationmesh decimation
Show details for mesh deformationmesh deformation
Show details for mesh fairingmesh fairing
Show details for Mesh optimizationMesh optimization
Show details for mesh parameterizationmesh parameterization
Show details for Mesh ProcessingMesh Processing
Show details for Mesh ReductionMesh Reduction
Show details for Mesh SegmentationMesh Segmentation
Show details for Middle two levels problemMiddle two levels problem
Show details for Mobile ProjectionMobile Projection
Show details for Mobius-invariant energiesMobius-invariant energies
Show details for modal analysismodal analysis
Show details for modal derivativesmodal derivatives
Show details for model-basedmodel-based
Show details for Model EstimationModel Estimation
Show details for model reductionmodel reduction
Show details for ModelingModeling
Show details for Monte Carlo methodsMonte Carlo methods
Show details for Monte Carlo SamplingMonte Carlo Sampling
Show details for Monte Carlo TechniquesMonte Carlo Techniques
Show details for morphingmorphing
Show details for morphological operatorsmorphological operators
Show details for motionmotion
Show details for motion-compensated filteringmotion-compensated filtering
Show details for Motion AnalysisMotion Analysis
Show details for Motion CaptureMotion Capture
Show details for Motion CapturingMotion Capturing
Show details for motion detectionmotion detection
Show details for Motion in depthMotion in depth
Show details for Motion SynthesisMotion Synthesis
Show details for movie industrymovie industry
Show details for MPEGMPEG
Show details for MPEG-4MPEG-4
Show details for MPEG2MPEG2
Show details for mpeg2encmpeg2enc
Show details for MTFMTF
Show details for Multi-view videoMulti-view video
Show details for MultidimensionalMultidimensional
Show details for multifieldmultifield
Show details for multiple scatteringmultiple scattering
Show details for MultiresolutionMultiresolution
Show details for Multiresolution ModelingMultiresolution Modeling
Show details for multiresolution texture synthesismultiresolution texture synthesis
Show details for Multiview Parallax DisplaysMultiview Parallax Displays
Show details for muscle editormuscle editor
Show details for muscle modelingmuscle modeling
Show details for muscle modelsmuscle models
Show details for muscle / skin modelmuscle / skin model
Show details for music alignmentmusic alignment
Show details for music browsingmusic browsing
Show details for music information retrievalmusic information retrieval
Show details for music navigationmusic navigation
Show details for music synchronizationmusic synchronization
Show details for music synthesismusic synthesis
Show details for Musical expressionMusical expression
Show details for MVVMVV
Show details for MVV texturesMVV textures
Show details for N-Mode SVDN-Mode SVD
Show details for natural phenomenanatural phenomena
Show details for nearest neighbour searchingnearest neighbour searching
Show details for No-Reference Quality MetricNo-Reference Quality Metric
Show details for noise removalnoise removal
Show details for non-verbal facial expressionsnon-verbal facial expressions
Show details for non photo-realistic renderingnon photo-realistic rendering
Show details for normal vectornormal vector
Show details for NURBSNURBS
Show details for object-space computationobject-space computation
Show details for object hierarchiesobject hierarchies
Show details for Object HierarchyObject Hierarchy
Show details for Object ModelingObject Modeling
Show details for object representationobject representation
Show details for object trackingobject tracking
Show details for OctreeOctree
Show details for odeode
Show details for Opacity IsosurfacesOpacity Isosurfaces
Show details for opacity mapsopacity maps
Show details for OpenGLOpenGL
Show details for Optical FlowOptical Flow
Show details for optical motion captureoptical motion capture
Show details for Optimal Approximation OrderOptimal Approximation Order
Show details for optimisationoptimisation
Show details for OptimizationOptimization
Show details for OTFOTF
Show details for out-of-coreout-of-core
Show details for packingpacking
Show details for panoramapanorama
Show details for paralinguistic informationparalinguistic information
Show details for parallel computationparallel computation
Show details for Parallel ProgrammingParallel Programming
Show details for parallel vectorsparallel vectors
Show details for parallelizationparallelization
Show details for ParameterizationParameterization
Show details for part-basedpart-based
Show details for participating mediaparticipating media
Show details for Particle tracingParticle tracing
Show details for partitioningpartitioning
Show details for passepartoutpassepartout
Show details for passive reflectance field displaypassive reflectance field display
Show details for perceptionperception
Show details for perceptually uniform color spaceperceptually uniform color space
Show details for Performance analysisPerformance analysis
Show details for Performance EvaluationPerformance Evaluation
Show details for Periodic SplinePeriodic Spline
Show details for personalized human body modelpersonalized human body model
Show details for Perturbation TheoryPerturbation Theory
Show details for photo-realistic renderingphoto-realistic rendering
Show details for Photon Density EstimationPhoton Density Estimation
Show details for photon mapphoton map
Show details for photon mappingphoton mapping
Show details for photon tracingphoton tracing
Show details for physically-based renderingphysically-based rendering
Show details for physically based animationphysically based animation
Show details for physics-based animationphysics-based animation
Show details for physics-based facial animationphysics-based facial animation
Show details for physics-based simulationphysics-based simulation
Show details for physics-based sky modelphysics-based sky model
Show details for Picture/Image GenerationPicture/Image Generation
Show details for Picture/image generation—digitizing and scanningPicture/image generation—digitizing and scanning
Show details for piecewise polynomial approximationpiecewise polynomial approximation
Show details for planetary nebulaeplanetary nebulae
Show details for plansacplansac
Show details for point cloudpoint cloud
Show details for point cloud fittingpoint cloud fitting
Show details for polygonal meshespolygonal meshes
Show details for Polygonized implicit surfacesPolygonized implicit surfaces
Show details for polylinepolyline
Show details for pose constraintspose constraints
Show details for pose estimationpose estimation
Show details for Pose InvariancePose Invariance
Show details for pose trackingpose tracking
Show details for positional / rotational constraintspositional / rotational constraints
Show details for Powell-Sabin TriangulationPowell-Sabin Triangulation
Show details for prefilteringprefiltering
Show details for processingprocessing
Show details for Program visualizationProgram visualization
Show details for programmable graphics hardwareprogrammable graphics hardware
Show details for ProgrammingProgramming
Show details for Programming LanguagesProgramming Languages
Show details for Progressive refinementProgressive refinement
Show details for prosodic speech analysisprosodic speech analysis
Show details for ProtocolsProtocols
Show details for PSFPSF
Show details for PsychophysicsPsychophysics
Show details for Pulfrich eectPulfrich e ect
Show details for Q-BallQ-Ball
Show details for quad-remeshingquad-remeshing
Show details for quantizationquantization
Show details for quasi-harmonic fieldsquasi-harmonic fields
Show details for Radiance CachingRadiance Caching
Show details for radiosityradiosity
Show details for range compressionrange compression
Show details for range imagerange image
Show details for Range ImagesRange Images
Show details for range scansrange scans
Show details for range searchingrange searching
Show details for ransacransac
Show details for Ray-tracingRay-tracing
Show details for Ray CastingRay Casting
Show details for ray marchingray marching
Show details for Ray ShootingRay Shooting
Show details for Ray tracingRay tracing
Show details for Ray Tracing AccelerationRay Tracing Acceleration
Show details for real-timereal-time
Show details for real-time depth-based full body tracker evaluationreal-time depth-based full body tracker evaluation
Show details for real-time depth-based full body tracker personalizationreal-time depth-based full body tracker personalization
Show details for Real-time renderingReal-time rendering
Show details for real-time simulationreal-time simulation
Show details for real time renderingreal time rendering
Show details for RealismRealism
Show details for Realistic Image SynthesisRealistic Image Synthesis
Show details for realtime ray tracingrealtime ray tracing
Show details for realtime renderingrealtime rendering
Show details for RearticulationRearticulation
Show details for ReconstructionReconstruction
Show details for Refinement OraclesRefinement Oracles
Show details for ReflectanceReflectance
Show details for Reflectance Reflectance
Show details for reflectance fieldsreflectance fields
Show details for reflectance functionsreflectance functions
Show details for ReflectionReflection
Show details for reflection nebulaereflection nebulae
Show details for RefractionRefraction
Show details for RefractionsRefractions
Show details for Region GrowingRegion Growing
Show details for registrationregistration
Show details for reliefrelief
Show details for relief generationrelief generation
Show details for relief texturesrelief textures
Show details for RelightingRelighting
Show details for remeshingremeshing
Show details for remote shape inspectionremote shape inspection
Show details for renderingrendering
Show details for rendering artifactsrendering artifacts
Show details for rendering hardwarerendering hardware
Show details for responsive workbenchresponsive workbench
Show details for RetargetingRetargeting
Show details for RetrievalRetrieval
Show details for ridgesridges
Show details for RivalryRivalry
Show details for Russian rouletteRussian roulette
Show details for saliencysaliency
Show details for samplingsampling
Show details for Scale DetectionScale Detection
Show details for scattered datascattered data
Show details for scattered data approximationscattered data approximation
Show details for scene analysisscene analysis
Show details for Scene CaptureScene Capture
Show details for script languagescript language
Show details for sculpturesculpture
Show details for segmentationsegmentation
Show details for Segmentation—Region growingSegmentation—Region growing
Show details for self-intersectionsself-intersections
Show details for separatricesseparatrices
Show details for ShadersShaders
Show details for ShadingShading
Show details for Shadow AlgorithmsShadow Algorithms
Show details for shadow mapsshadow maps
Show details for shadowingshadowing
Show details for Shadowing and TextureShadowing and Texture
Show details for shadowsshadows
Show details for ShapeShape
Show details for shape deformationshape deformation
Show details for Shape EstimationShape Estimation
Show details for shape from textureshape from texture
Show details for shape matchingshape matching
Show details for Shape ModelingShape Modeling
Show details for shape processingshape processing
Show details for shape reconstructionshape reconstruction
Show details for Shape representationShape representation
Show details for shape thicknessshape thickness
Show details for SIFTSIFT
Show details for Silhouette-BasedSilhouette-Based
Show details for simplificationsimplification
Show details for simplification/level of detailsimplification/level of detail
Show details for simulationsimulation
Show details for single view reconstructionsingle view reconstruction
Show details for skeleton-driven deformationsskeleton-driven deformations
Show details for skeleton reconstructionskeleton reconstruction
Show details for sketchingsketching
Show details for Soft shadowsSoft shadows
Show details for Software/Optical MultiplexingSoftware/Optical Multiplexing
Show details for Spatial Data StructuresSpatial Data Structures
Show details for Spatial SortingSpatial Sorting
Show details for speech synchronizationspeech synchronization
Show details for speech synthesisspeech synthesis
Show details for spheresspheres
Show details for spherical deconvolutionspherical deconvolution
Show details for splinessplines
Show details for sports sciencessports sciences
Show details for stackless traversalstackless traversal
Show details for static splittingstatic splitting
Show details for Statistical J.m [Computer Applications]: Miscellaneous—Forensic SciencesStatistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences
Show details for Statistical LearningStatistical Learning
Show details for statistical modelstatistical model
Show details for stencilstencil
Show details for stencil computationsstencil computations
Show details for stereo 3Dstereo 3D
Show details for Stereo VisionStereo Vision
Show details for Stereoscopic 3DStereoscopic 3D
Show details for stratification hierarchystratification hierarchy
Show details for streak linesstreak lines
Show details for streak surfacesstreak surfaces
Show details for streaming memory accessstreaming memory access
Show details for stretch minimizationstretch minimization
Show details for Structure-from-MotionStructure-from-Motion
Show details for Style TransferStyle Transfer
Show details for StylizationStylization
Show details for subdivision surfacesubdivision surface
Show details for subdivision surfacessubdivision surfaces
Show details for subset selectionsubset selection
Show details for sunken reliefsunken relief
Show details for surface abstractionsurface abstraction
Show details for Surface CurvatureSurface Curvature
Show details for surface deformationsurface deformation
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Show details for the piano keyboardthe piano keyboard
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Show details for Tide PredictionTide Prediction
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Show details for {Computer Graphics}{Three-Dimensional Graphics and Realism} [Color{Computer Graphics}{Three-Dimensional Graphics and Realism} [Color
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