 | Author/Editor | Year | | Title | Type | |
 |
Three-Dimensional Graphics and Realism |
|  |
|  |
 | 2D/flatland and 3D graphics |
|  |
|  |
 | 3D-Scan Analysis |
|  |
|  |
 | 3D Animation Reconstruction |
|  |
|  |
 | 3D Dynamic Scanner |
|  |
|  |
 | 3D Faces |
|  |
  | 3D human motion reconstruction |
|  |
 | 3D object detection |
|  |
  | 3D radiative transfer equation |
|  |
 | 3D reconstruction |
|  |
|  |
 | 3D sketching |
|  |
|  |
 | 3D Video |
|  |
|  |
 | adaptation quantization |
|  |
|  |
 | Adaptive subdivision |
|  |
|  |
 | algebraic curves |
|  |
|  |
 | Alternation |
|  |
  | anatomically based modeling |
|  |
 | anchoring theory |
|  |
  | and anisotropic free-form shape deformations |
|  |
 | and texture |
|  |
|  |
 | Animation |
|  |
|  |
 | Animation. |
|  |
|  |
 | ANOVA |
|  |
|  |
 | Approximation |
|  |
|  |
 | Area light source |
|  |
|  |
 | Articulation Tranfer |
|  |
|  |
 | Audio |
|  |
  | Augmented Image Synthesis |
|  |
 | Automatic
Calibration |
|  |
|  |
 | background estimation |
|  |
|  |
 | bandwidth |
|  |
|  |
 | bas-relief |
|  |
  | Bezier-Bernstein technique |
|  |
 | Bezier-Bernstein techniques |
|  |
|  |
 | Bezier Theory |
|  |
  | bi-directional path tracing |
|  |
 | Bidirectional Reflectance Distribution Function |
|  |
|  |
 | binocular disparity |
|  |
|  |
 | Bitmap and Frame Buffer Operations |
|  |
|  |
 | bivariate splines |
|  |
|  |
 | bounded variation function |
|  |
  | Bounding Volume Optimization |
|  |
 | BRDF |
|  |
|  |
 | BRDF measurement |
|  |
|  |
 | Camera Motion Estimation |
|  |
|  |
 | Camera Shake |
|  |
![Show details for Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry a](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0)  | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling |
|  |
 | caustics |
|  |
|  |
 | CCD |
|  |
|  |
 | Class hierarchy |
|  |
|  |
 | clean plate generation |
|  |
|  |
 | Cloth Simulation |
|  |
|  |
 | coarticulation |
|  |
|  |
 | coherence |
|  |
|  |
 | color space |
|  |
  | combinatorial optimization |
|  |
 | Combinatorial Topology |
|  |
|  |
 | compression |
|  |
|  |
 | Computational geometry and object modeling—physical-based modeling |
|  |
  | computational keyboard design |
|  |
 | Computational modeling |
|  |
|  |
 | Computational Photography |
|  |
  | Computational videography |
|  |
 | computer aided conceptual design |
|  |
|  |
 | computer art |
|  |
|  |
 | Computer Vision |
|  |
|  |
 | conformal geometric algebra |
|  |
|  |
 | constrained |
|  |
  | Constrained Bundle Adjustment |
|  |
 | Constraints |
|  |
|  |
 | contrast detection |
|  |
|  |
 | contrast masking |
|  |
|  |
 | contrast sensitivity |
|  |
|  |
 | Convergence |
|  |
|  |
 | corrective texturing |
|  |
|  |
 | cost functions |
|  |
|  |
 | crest lines |
|  |
|  |
 | CSF |
|  |
|  |
 | Curvature tensor |
|  |
  | curve and surface deformations |
|  |
 | Curves and Surfaces |
|  |
|  |
 | data acquisition |
|  |
|  |
 | data compression |
|  |
|  |
 | data locality |
|  |
|  |
 | DCT encoding |
|  |
|  |
 | Deformable Model |
|  |
|  |
 | deformations |
|  |
|  |
 | density estimation |
|  |
  | Density Estimation Particle Tracing |
|  |
 | depth |
|  |
|  |
 | depth data stream |
|  |
|  |
 | depth of field |
|  |
|  |
 | Descriptor Cluster |
|  |
|  |
 | Digital Actor |
|  |
  | Digitization and Image Capture — Scanning |
|  |
 | dimension |
|  |
|  |
 | discrete approximation |
|  |
  | discrete curvature analysis |
|  |
 | Discrete Fairing |
|  |
|  |
 | discrete surface flow |
|  |
|  |
 | Disparity |
|  |
|  |
 | display/viewing algorithms |
|  |
|  |
 | distributed computing |
|  |
|  |
 | distribution |
|  |
|  |
 | Dual meshes |
|  |
|  |
 | Dynamic Geometry Reconstruction |
|  |
|  |
 | dynamic programming |
|  |
  | Dynamic Reflectance Estimation |
|  |
 | Dynamic Reflectometry |
|  |
|  |
 | dynamic splitting |
|  |
|  |
 | edge strength |
|  |
|  |
 | elastica surfaces |
|  |
|  |
 | entropy |
|  |
|  |
 | Epipolar Geometry based Verification |
|  |
|  |
 | error analysis |
|  |
|  |
 | exact constants |
|  |
|  |
 | Experimental validation |
|  |
|  |
 | Face Detection |
|  |
|  |
 | face reconstruction |
|  |
|  |
 | Facial Modeling |
|  |
|  |
 | Feature analysis |
|  |
|  |
 | Feature Extraction |
|  |
|  |
 | feature sensitive |
|  |
|  |
 | field control |
|  |
|  |
 | final gathering |
|  |
|  |
 | Flow Visualization |
|  |
|  |
 | forensic art |
|  |
|  |
 | Fractional Anisotropy |
|  |
|  |
 | frame buffer techniques |
|  |
|  |
 | frame synchronous playback |
|  |
|  |
 | free-viewpoint video |
|  |
|  |
 | free viewpoint video |
|  |
|  |
 | frequency decomposition |
|  |
  | full-body motion tracking |
|  |
 | Fuzzy kd-tree |
|  |
|  |
 | gather-only |
|  |
|  |
 | Gauss map |
|  |
|  |
 | Generic Model Adaptation |
|  |
|  |
 | Geometric Modeling |
|  |
|  |
 | Geometry Light Fields |
|  |
|  |
 | geometry shader |
|  |
|  |
 | ghost removal |
|  |
|  |
 | global optimization |
|  |
|  |
 | GPGPU |
|  |
|  |
 | graph cuts |
|  |
|  |
 | Graphics Systems |
|  |
|  |
 | hair rendering |
|  |
|  |
 | hand motion capture |
|  |
|  |
 | Hardware-Accelerated Rendering |
|  |
|  |
 | hardware implementation |
|  |
|  |
 | HDR |
|  |
|  |
 | HDR reconstruction |
|  |
|  |
 | height field intersection |
|  |
|  |
 | Hierarchical Data Structures |
|  |
|  |
 | High Dynamic Range |
|  |
  | High Dynamic Range Images |
|  |
 | High Dynamic Range Imaging |
|  |
  | high dynamic range (HDR) images |
|  |
 | High Refresh-rate Displays |
|  |
|  |
 | HistoPyramid |
|  |
|  |
 | Hold-type Effect |
|  |
|  |
 | human-computer-interaction |
|  |
  | Human Computer Interaction |
|  |
 | human hand model |
|  |
|  |
 | human shape estimation |
|  |
|  |
 | Human Visual System |
|  |
  | human visual systems (HVS) |
|  |
 | Illumination |
|  |
|  |
 | illumination effects |
|  |
|  |
 | image-based |
|  |
|  |
 | Image-based relighting |
|  |
  | image-based relighting with natural light |
|  |
 | Image-Based Rendering |
|  |
|  |
 | image based modeling |
|  |
|  |
 | image compression |
|  |
|  |
 | image inpainting |
|  |
|  |
 | Image motion analysis |
|  |
|  |
 | Image Processing and Computer Vision |
|  |
  | Image processing software |
|  |
 | Image Quality Assessment |
|  |
|  |
 | image quality metrics |
|  |
|  |
 | image restoration |
|  |
|  |
 | Image synthesis - Display algorithm - Caustic - Spot light |
|  |
|  |
 | immersive shape modeling |
|  |
|  |
 | indirect illumination |
|  |
  | Inertial Sensor Application |
|  |
 | Information Search |
|  |
  | information visualization |
|  |
 | interactive viewing |
|  |
|  |
 | interpolation |
|  |
|  |
 | inverse rendering |
|  |
|  |
 | Irradiance Caching |
|  |
  | Isosurface Reconstruction |
|  |
![Show details for I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0) | I.3.3 [Computer Graphics]: Line and Curve Generation I.3.3 [Computer Graphics]: Picture/Image Generation |
|  |
![Show details for I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0)  | I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling |
|  |
![Show details for I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques I.4.10 [Image Processing and Com](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0) | I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques I.4.10 [Image Processing and Computer Vision]: Image Representation— Hierarchical |
|  |
![Show details for I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0)  | I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism |
|  |
![Show details for I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism I.3.7 [Computer graphics]: Color](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0) | I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism I.3.7 [Computer graphics]: Color |
|  |
![Show details for I.3.8 [Computer Graphics]: High dynamic range images](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0)  | I.3.8 [Computer Graphics]: High dynamic range images |
|  |
![Show details for I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture -- Reflectance](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0) | I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture -- Reflectance |
|  |
![Show details for I.6.5 [Simulation and modeling]: Model Development](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0)  | I.6.5 [Simulation and modeling]: Model Development |
|  |
 | Java |
|  |
|  |
 | kd-tree |
|  |
|  |
 | Keyframe |
|  |
|  |
 | Kinematic Skeleton |
|  |
|  |
 | Lagrange Interpolation |
|  |
|  |
 | Laplace-Beltrami operator |
|  |
|  |
 | layout inference |
|  |
|  |
 | LCD panel |
|  |
  | least square approximation |
|  |
 | least squares approximation |
|  |
|  |
 | libmpeg2 |
|  |
|  |
 | Light propagation |
|  |
|  |
 | light transport |
|  |
|  |
 | Lighting simulation |
|  |
|  |
 | line art drawings |
|  |
|  |
 | line feature extraction |
|  |
|  |
 | Linear light source |
|  |
|  |
 | linear regularization |
|  |
|  |
 | local adaptation |
|  |
  | Local Lagrange Interpolation |
|  |
 | local pose optimization |
|  |
|  |
 | Log-Euclidean Framework |
|  |
|  |
 | lossy image compression |
|  |
|  |
 | luminance |
|  |
|  |
 | machine learning |
|  |
  | machine learning and graphics |
|  |
 | Machne Vision |
|  |
|  |
 | Mahalanobis distances. |
|  |
|  |
 | marching cubes |
|  |
  | marker-based motion capture data |
|  |
 | Marker-Less |
|  |
|  |
 | mass-spring system |
|  |
  | Mathematical foundations of CAGD |
|  |
 | matting |
|  |
|  |
 | Mean Shift |
|  |
|  |
 | Measurement |
|  |
|  |
 | memory bound |
|  |
|  |
 | mesh decimation |
|  |
|  |
 | mesh fairing |
|  |
|  |
 | mesh parameterization |
|  |
|  |
 | Mesh Reduction |
|  |
|  |
 | Middle two levels problem |
|  |
|  |
 | Mobius-invariant energies |
|  |
|  |
 | modal derivatives |
|  |
|  |
 | Model Estimation |
|  |
|  |
 | Modeling |
|  |
|  |
 | Monte Carlo Sampling |
|  |
|  |
 | morphing |
|  |
|  |
 | motion |
|  |
  | motion-compensated filtering |
|  |
 | Motion Analysis |
|  |
|  |
 | Motion Capturing |
|  |
|  |
 | Motion in depth |
|  |
|  |
 | movie industry |
|  |
|  |
 | MPEG-4 |
|  |
|  |
 | mpeg2enc |
|  |
|  |
 | Multi-view video |
|  |
|  |
 | multifield |
|  |
|  |
 | Multiresolution |
|  |
|  |
 | multiresolution texture synthesis |
|  |
  | Multiview Parallax Displays |
|  |
 | muscle editor |
|  |
|  |
 | muscle models |
|  |
|  |
 | music alignment |
|  |
|  |
 | music information retrieval |
|  |
|  |
 | music synchronization |
|  |
|  |
 | Musical expression |
|  |
|  |
 | MVV textures |
|  |
|  |
 | natural phenomena |
|  |
  | nearest neighbour searching |
|  |
 | No-Reference Quality Metric |
|  |
|  |
 | non-verbal facial expressions |
|  |
  | non photo-realistic rendering |
|  |
 | normal vector |
|  |
|  |
 | object-space computation |
|  |
|  |
 | Object Hierarchy |
|  |
|  |
 | object representation |
|  |
|  |
 | Octree |
|  |
|  |
 | Opacity Isosurfaces |
|  |
|  |
 | OpenGL |
|  |
|  |
 | optical motion capture |
|  |
  | Optimal Approximation Order |
|  |
 | optimisation |
|  |
|  |
 | OTF |
|  |
|  |
 | packing |
|  |
|  |
 | paralinguistic information |
|  |
|  |
 | Parallel Programming |
|  |
|  |
 | parallelization |
|  |
|  |
 | part-based |
|  |
|  |
 | Particle tracing |
|  |
|  |
 | passepartout |
|  |
  | passive reflectance field display |
|  |
 | perception |
|  |
  | perceptually uniform color space |
|  |
 | Performance analysis |
|  |
|  |
 | Periodic Spline |
|  |
  | personalized human body model |
|  |
 | Perturbation Theory |
|  |
  | photo-realistic rendering |
|  |
 | Photon Density Estimation |
|  |
|  |
 | photon mapping |
|  |
|  |
 | physically-based rendering |
|  |
  | physically based animation |
|  |
 | physics-based animation |
|  |
  | physics-based facial animation |
|  |
 | physics-based simulation |
|  |
|  |
 | Picture/Image Generation |
|  |
  | Picture/image generation—digitizing and scanning |
|  |
 | piecewise polynomial approximation |
|  |
|  |
 | plansac |
|  |
|  |
 | point cloud fitting |
|  |
|  |
 | Polygonized implicit surfaces |
|  |
|  |
 | pose constraints |
|  |
|  |
 | Pose Invariance |
|  |
|  |
 | positional / rotational constraints |
|  |
  | Powell-Sabin Triangulation |
|  |
 | prefiltering |
|  |
|  |
 | Program visualization |
|  |
  | programmable graphics hardware |
|  |
 | Programming |
|  |
|  |
 | Progressive refinement |
|  |
|  |
 | Protocols |
|  |
|  |
 | Psychophysics |
|  |
|  |
 | Q-Ball |
|  |
|  |
 | quantization |
|  |
|  |
 | Radiance Caching |
|  |
|  |
 | range compression |
|  |
|  |
 | Range Images |
|  |
|  |
 | range searching |
|  |
|  |
 | Ray-tracing |
|  |
|  |
 | ray marching |
|  |
|  |
 | Ray tracing |
|  |
|  |
 | real-time |
|  |
  | real-time depth-based full body tracker evaluation |
|  |
 | real-time depth-based full body tracker personalization |
|  |
|  |
 | real-time simulation |
|  |
|  |
 | Realism |
|  |
  | Realistic Image Synthesis |
|  |
 | realtime ray tracing |
|  |
|  |
 | Rearticulation |
|  |
|  |
 | Refinement Oracles |
|  |
|  |
 | Reflectance |
|  |
|  |
 | reflectance functions |
|  |
|  |
 | reflection nebulae |
|  |
|  |
 | Refractions |
|  |
|  |
 | registration |
|  |
|  |
 | relief generation |
|  |
|  |
 | Relighting |
|  |
|  |
 | remote shape inspection |
|  |
|  |
 | rendering artifacts |
|  |
|  |
 | responsive workbench |
|  |
|  |
 | Retrieval |
|  |
|  |
 | Rivalry |
|  |
|  |
 | saliency |
|  |
|  |
 | Scale Detection |
|  |
|  |
 | scattered data approximation |
|  |
|  |
 | Scene Capture |
|  |
|  |
 | sculpture |
|  |
|  |
 | Segmentation—Region growing |
|  |
|  |
 | separatrices |
|  |
|  |
 | Shading |
|  |
|  |
 | shadow maps |
|  |
|  |
 | Shadowing and Texture |
|  |
|  |
 | Shape |
|  |
|  |
 | Shape Estimation |
|  |
|  |
 | shape matching |
|  |
|  |
 | shape processing |
|  |
|  |
 | Shape representation |
|  |
|  |
 | SIFT |
|  |
|  |
 | simplification |
|  |
  | simplification/level of detail |
|  |
 | simulation |
|  |
  | single view reconstruction |
|  |
 | skeleton-driven deformations |
|  |
|  |
 | sketching |
|  |
|  |
 | Software/Optical Multiplexing |
|  |
|  |
 | Spatial Sorting |
|  |
|  |
 | speech synthesis |
|  |
|  |
 | spherical deconvolution |
|  |
|  |
 | sports sciences |
|  |
|  |
 | static splitting |
|  |
![Show details for Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences](/intranet/ag4/ag4publ.nsf/$PlusMinus?OpenImageResource&ImgIndex=0)  | Statistical J.m [Computer Applications]: Miscellaneous—Forensic Sciences |
|  |
 | Statistical Learning |
|  |
|  |
 | stencil |
|  |
|  |
 | stereo 3D |
|  |
|  |
 | Stereoscopic 3D |
|  |
|  |
 | streak lines |
|  |
|  |
 | streaming memory access |
|  |
|  |
 | Structure-from-Motion |
|  |
|  |
 | Stylization |
|  |
|  |
 | subdivision surfaces |
|  |
|  |
 | sunken relief |
|  |
|  |
 | Surface Curvature |
|  |
|  |
 | surface details |
|  |
|  |
 | surface reconstruction |
|  |
|  |
 | symmetry detection |
|  |
|  |
 | temporal blocking |
|  |
|  |
 | Temporal filtering |
|  |
|  |
 | tensor decomposition |
|  |
|  |
 | tensor spline |
|  |
|  |
 | terrain visualization |
|  |
|  |
 | Text entry |
|  |
|  |
 | texture gradients |
|  |
|  |
 | Texture Shaders |
|  |
|  |
 | texture synthesis |
|  |
|  |
 | the piano keyboard |
|  |
  | Three- Dimensional Graphics and Realism |
|  |
 | Three-dimensional displays |
|  |
  | Three-Dimensional Graphics and Realism |
|  |
 | Three-Dimensional Graphics and Realism - Rendering |
|  |
|  |
 | time-dependent animation parameters |
|  |
  | time-dependent vector fields |
|  |
 | Time Complexity |
|  |
|  |
 | Tomography |
|  |
|  |
 | topology |
|  |
|  |
 | torsion |
|  |
  | tovisible differences predictorne mapping |
|  |
 | Tracking |
|  |
|  |
 | transfer function |
|  |
|  |
 | Triangel Meshes |
|  |
|  |
 | triangles meshes |
|  |
|  |
 | triangulations |
|  |
|  |
 | twilight phenomena |
|  |
|  |
 | UML - Unified Modeling Language |
|  |
  | unidirectional texture analysis |
|  |
 | Uniform subdivision |
|  |
  | unsteady flow visualization |
|  |
 | Upsampling |
|  |
|  |
 | User Interface for Modeling |
|  |
|  |
 | variational modeling |
|  |
|  |
 | vector field |
|  |
|  |
 | Vector Field Topology |
|  |
|  |
 | vector quantization |
|  |
|  |
 | video |
|  |
|  |
 | video compression |
|  |
|  |
 | video inpainting |
|  |
|  |
 | video quality metrics |
|  |
|  |
 | video textures |
|  |
|  |
 | Virtual Reality |
|  |
|  |
 | Visibility |
|  |
|  |
 | Visual difference metric |
|  |
|  |
 | visual masking |
|  |
|  |
 | Visual quality metric |
|  |
|  |
 | Visualization |
|  |
|  |
 | volume data |
|  |
|  |
 | Volume Preservation |
|  |
|  |
 | Volume Rendering |
|  |
|  |
 | Voxel |
|  |
|  |
 | VR theatre |
|  |
|  |
 | Warping |
|  |
|  |
 | Wavelet |
|  |
|  |
 | Weak Chebyshev |
|  |
|  |
 | {Computer Graphics}{Three-Dimensional Graphics and Realism} [Color |
|  |
|  |