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Proceedings Article, Paper
@InProceedings
Beitrag in Tagungsband, Workshop

Author, Editor
Author(s):
Ritschel, Tobias
Grosch, Thorsten
Seidel, Hans-Peter
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Editor(s):
Haines, Eric
McGuire, Morgan
Spencer, Stephen N.
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dblp
Not MPII Editor(s):
Haines, Eric
McGuire, Morgan
Spencer, Stephen N.
BibTeX cite key*:
RitschelGS2009:SSDO
Title, Booktitle
Title*:
Approximating Dynamic Global Illumination in Image Space
Booktitle*:
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games : proceedings
I3D 2009
Event, URLs
Conference URL::
http://graphics.cs.williams.edu/i3d09/
Downloading URL:
http://doi.acm.org/10.1145/1507149.1507161
Event Address*:
Boston, MA, USA
Language:
English
Event Date*
(no longer used):
Organization:
Association for Computing Machinery (ACM)
Event Start Date:
27 February 2009
Event End Date:
1 March 2009
Publisher
Name*:
ACM
URL:
Address*:
New York, NY
Type:
Vol, No, Year, pp.
Series:
Volume:
Number:
Month:
February
Pages:
75-82
Year*:
2009
VG Wort Pages:
ISBN/ISSN:
978-1-60558-429-4
Sequence Number:
DOI:
10.1145/1507149.1507161
Note, Abstract, ©
(LaTeX) Abstract:
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficient implementations are used extensively in production. Recent methods approximate AO between nearby geometry in screen space (SSAO). The key observation described in this paper is, that screen-space occlusion methods can be used to compute many more types of effects than just occlusion, such as directional shadows and indirect color bleeding. The proposed generalization has only a small overhead compared to classic SSAO, approximates direct and one-bounce light transport in screen space, can be combined with other methods that simulate transport for macro structures and is visually equivalent to SSAO in the worst case without introducing new artifacts. Since our method works in screen space, it does not depend on the geometric complexity. Plausible directional occlusion and indirect lighting effects can be displayed for large and fully dynamic scenes at real-time frame rates.
Download
Access Level:
Public

Correlation
MPG Unit:
Max-Planck-Institut für Informatik
MPG Subunit:
Computer Graphics Group
Appearance:
MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{RitschelGS2009:SSDO,
AUTHOR = {Ritschel, Tobias and Grosch, Thorsten and Seidel, Hans-Peter},
EDITOR = {Haines, Eric and McGuire, Morgan and Spencer, Stephen N.},
TITLE = {Approximating Dynamic Global Illumination in Image Space},
BOOKTITLE = {ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games : proceedings
I3D 2009},
PUBLISHER = {ACM},
YEAR = {2009},
ORGANIZATION = {Association for Computing Machinery (ACM)},
PAGES = {75--82},
ADDRESS = {Boston, MA, USA},
MONTH = {February},
ISBN = {978-1-60558-429-4},
DOI = {10.1145/1507149.1507161},
}


Entry last modified by Anja Becker, 03/22/2010
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Editor(s)
[Library]
Created
03/24/2009 04:21:12 PM
Revision
1.
0.


Editor
Anja Becker
Thorsten Grosch


Edit Date
22.03.2010 13:06:20
24/03/2009 16:21:12