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Author, Editor(s)
Author(s):
Yamauchi, Hitoshi
Lensch, Hendrik P. A.
Haber, Jörg
Seidel, Hans-Peter
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BibTeX cite key*:

Yamauchi:TR

Title

Title*:

Textures Revisited

Journal

Journal Title*:

The Visual Computer

Journal's URL:

http://www.springerlink.com/app/home/journal.asp?wasp=e59408dff4394e4393bd4ff7e4602d95&referrer=backto&backto=linkingpublicationresults,1:100388,1;&absoluteposition=1#A1

Download URL
for the article:

http://www.springerlink.com/app/home/contribution.asp?wasp=e59408dff4394e4393bd4ff7e4602d95&referrer=parent&backto=issue,1,5;journal,1,83;linkingpublicationresults,1:100388,1

Language:

English

Publisher

Publisher's
Name:

Springer

Publisher's URL:

http://www.springeronline.com/sgw/cda/

Publisher's
Address:

Heidelberg, Germany

ISSN:

0178-2789

Vol, No, pp, Date

Volume*:

21

Number:

4

Publishing Date:

May 2005

Pages*:

217-241

Number of
VG Pages:

70

Page Start:

217

Page End:

241

Sequence Number:


DOI:


Note, Abstract, ©

Note:


(LaTeX) Abstract:

We describe texture generation methods for complex objects. Recent 3D
scanning devices and high-resolution cameras can
capture complex geometry of an object and provide high-resolution
images. However, generating a textured model from this input
data is still a difficult problem.

This task is divided into three sub-problems: parameterization, texture
combination, and texture restoration. A low distortion parameterization
method is presented, which minimizes geometry stretch
energy. Photographs of the object taken from multiple viewpoints under
modestly uncontrolled illumination conditions are merged into a seamless
texture by our new texture combination method.

We also demonstrate a texture restoration method which can fill in
missing pixel information when the input photographs do not provide
sufficient information to cover the entire surface due to
self-occlusion or registration errors.

Our methods are fully automatic except the registration between a 3D
model with input photographs. We demonstrate the application of our
method to human face models for evaluation. The techniques presented in
this paper make a consistent and complete pipeline to generate a
texture of a complex object.

URL for the Abstract:


Categories,
Keywords:


HyperLinks / References / URLs:


Copyright Message:


Personal Comments:


Download
Access Level:

Intranet

Correlation
MPG Unit:
Max-Planck-Institut für Informatik
MPG Subunit:
Computer Graphics Group
Appearance:
MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort


BibTeX Entry:

@ARTICLE{Yamauchi:TR,
AUTHOR = {Yamauchi, Hitoshi and Lensch, Hendrik P. A. and Haber, J{\"o}rg and Seidel, Hans-Peter},
TITLE = {Textures Revisited},
JOURNAL = {The Visual Computer},
PUBLISHER = {Springer},
YEAR = {2005},
NUMBER = {4},
VOLUME = {21},
PAGES = {217--241},
ADDRESS = {Heidelberg, Germany},
MONTH = {May},
ISBN = {0178-2789},
}


Entry last modified by Christine Kiesel, 01/16/2006
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Editor(s)
Jörg Haber
Created
03/03/2005 16:05:38
Revisions
6.
5.
4.
3.
2.
Editor(s)
Christine Kiesel
Hitoshi Yamauchi
Jörg Haber
Hitoshi Yamauchi
Hitoshi Yamauchi
Edit Dates
16.01.2006 16:08:11
2005/10/19 11:36:52
05/30/2005 10:09:51 AM
2005/05/20 14:12:42
2005/05/17 15:11:38