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Proceedings Article, Paper
@InProceedings
Beitrag in Tagungsband, Workshop

Author, Editor
Author(s):
Sloan, Peter-Pike
Kautz, Jan
Snyder, John
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dblp
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Not MPG Author(s):
Sloan, Peter-Pike
Snyder, John
Editor(s):
Fiume, Eugenedblp
Not MPII Editor(s):
Fiume, Eugene
BibTeX cite key*:
Sloan:PRT:2002
Title, Booktitle
Title*:
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
Booktitle*:
Proceedings of ACM SIGGRAPH 2002 (SIGGRAPH-02)
Event, URLs
Conference URL::
http://www.siggraph.org/s2002
Downloading URL:
Event Address*:
San Antonio, USA
Language:
English
Event Date*
(no longer used):
-- July, 21-26, 2002
Organization:
Association of Computing Machinery (ACM)
Event Start Date:
21 July 2002
Event End Date:
26 July 2002
Publisher
Name*:
ACM
URL:
Address*:
San Francisco, USA
Type:
Vol, No, Year, pp.
Series:
acm Transactions on Graphics
Volume:
21
Number:
3
Month:
July
Pages:
527-536
Year*:
2002
VG Wort Pages:
14
ISBN/ISSN:
1-58113-521-1
Sequence Number:
DOI:
Note, Abstract, ©
(LaTeX) Abstract:
We present a new, real-time method for rendering diffuse and glossy
objects in low-frequency lighting environments that cap-tures soft
shadows, interreflections, and caustics. As a preprocess, a novel
global transport simulator creates functions over the object s surface
representing transfer of arbitrary, low-frequency incident lighting
into transferred radiance which includes global effects like shadows
and interreflections from the object onto itself. At run-time, these
transfer functions are applied to actual incident lighting. Dynamic,
local lighting is handled by sampling it close to the object every
frame; the object can also be rigidly rotated with respect to the
lighting and vice versa. Lighting and transfer functions are
represented using low-order spherical harmonics. This avoids aliasing
and evaluates efficiently on graphics hardware by reducing the shading
integral to a dot product of 9 to 25 element vectors for diffuse
receivers. Glossy objects are handled using matrices rather than
vectors. We further introduce functions for radiance transfer from a
dynamic lighting environment through a preprocessed object to
neighboring points in space. These allow soft shadows and caustics
from rigidly moving objects to be cast onto arbitrary, dynamic
receivers. We demonstrate real-time global lighting effects with this
approach.
Download
Access Level:
Public

Correlation
MPG Unit:
Max-Planck-Institut für Informatik
MPG Subunit:
Computer Graphics Group
Audience:
Expert
Appearance:
MPII WWW Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{Sloan:PRT:2002,
AUTHOR = {Sloan, Peter-Pike and Kautz, Jan and Snyder, John},
EDITOR = {Fiume, Eugene},
TITLE = {Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments},
BOOKTITLE = {Proceedings of ACM SIGGRAPH 2002 (SIGGRAPH-02)},
PUBLISHER = {ACM},
YEAR = {2002},
ORGANIZATION = {Association of Computing Machinery (ACM)},
NUMBER = {3},
VOLUME = {21},
PAGES = {527--536},
SERIES = {acm Transactions on Graphics},
ADDRESS = {San Antonio, USA},
MONTH = {July},
ISBN = {1-58113-521-1},
}


Entry last modified by Christine Kiesel, 03/12/2010
Hide details for Edit History (please click the blue arrow to see the details)Edit History (please click the blue arrow to see the details)

Editor(s)
Jan Kautz
Created
05/22/2002 06:03:36 PM
Revisions
7.
6.
5.
4.
3.
Editor(s)
Christine Kiesel
Christine Kiesel
Thomas Annen
Christine Kiesel
Christine Kiesel
Edit Dates
29.08.2003 10:28:28
13.08.2003 10:52:58
13.08.2003 10:41:03
13.08.2003 09:44:15
13.08.2003 09:41:28