MPI-I-2001-4-005. September 2001, 39 pages. | Status: available - back from printing | Next --> Entry | Previous <-- Entry
Abstract in LaTeX format:
This tutorial highlights some recent results on the acquisition and
interactive display of high quality 3D models. For further use in
photorealistic rendering or object recognition, a high quality
representation must capture two different things: the shape of the
model represented as a geometric description of its surface and on the
other hand the appearance of the material or materials it is made of,
e.g. the object's color, texture, or reflection properties.
The tutorial shows how computer vision and computer graphics
techniques can be seamlessly integrated into a single framework for
the acquisition, processing, and interactive display of high quality
Also published as tutorial notes for the DAGM conference 2001, Munich, Germany.
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