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What and Who

Gaze Estimation and Interaction in Real-World Environments

Xucong Zhang
Max-Planck-Institut für Informatik - D2
Promotionskolloquium
AG 1, AG 3, AG 4, RG1, MMCI, AG 2, AG 5, SWS  
Public Audience
English

Date, Time and Location

Wednesday, 26 September 2018
11:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

Human eye gaze has been widely used in human-computer interaction, as it is a promising modality for natural,

fast, pervasive, and non-verbal interaction between humans and computers. Appearance-based gaze estimation
methods directly regress from eye images to gaze targets without eye feature detection, and therefore have great
potential to work with ordinary devices. However, these methods require a large amount of domain-specific
training data to cover the significant variability in eye appearance. In this thesis, we focus on developing
appearance-based gaze estimation methods and corresponding attentive user interfaces with a single webcam
for challenging real-world environments. We collected a large-scale gaze estimation dataset from real-world
setting, proposed a full-face gaze estimation method, and studied data normalization. We applied our gaze
estimation methods to real-world interactive application including eye contact detection and gaze estimation
with multiple personal devices.

Contact

Connie Balzert
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Connie Balzert, 09/18/2018 14:43 -- Created document.