MPI-INF Logo
Campus Event Calendar

Event Entry

What and Who

Authoring and Visualization Technologies for Augmented Reality Experiences

Dieter Schmalstieg
TU Graz
Talk

Dieter Schmalstieg is full professor and head of the Institute for
Computer Graphics and Vision at Graz University of Technology, Austria.
His current research interests are augmented reality, virtual reality,
computer graphics, visualization and human-computer interaction. He
received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001)
degrees from Vienna University of Technology. He is author and co-author
of over 300 peer-reviewed scientific publications with over 10,000
citations, with over ten best paper awards and nominations. His
organizational roles include associate editor in chief of IEEE
Transactions on Visualization and Computer Graphics, member of the
editorial advisory board of computers & graphics and of the Springer
Virtual Reality journal, member of the steering committee of the IEEE
International Symposium on Mixed and Augmented Reality, chair of the
EUROGRAPHICS working group on Virtual Environments (1999-2010), key
researcher of the K-Plus Competence Center for Virtual Reality and
Visualization in Vienna and key researcher of the Know-Center in Graz.
In 2002, he received the START career award presented by the Austrian
Science Fund. In 2012, he received the IEEE Virtual Reality technical
achievement award for seminal contributions to the field of Augmented
Reality. He was elected as a senior member of IEEE, as a member of the
Austrian Academy of Sciences and as a member of the Academia Europaea.
In 2008, he founded the Christian Doppler Laboratory for Handheld
Augmented Reality.
AG 1, AG 2, AG 3, AG 4, AG 5, SWS, RG1, MMCI  
Expert Audience
English

Date, Time and Location

Friday, 10 June 2016
11:00
60 Minutes
E1 4
019
Saarbrücken

Abstract

There is a lot of excitement about new hardware for Virtual Reality and
Augmented Reality (AR) that may finally make these technologies
accessible to large audiences. With basic enabling technologies, such as
tracking and displays, finally lifted to acceptable quality levels,
content creation will surely be one of the next challenges faced by AR
developers. Creating interactive experiences which are registered to
objects in the user's physical environment is challenging, both from a
cognitive perspective (how can we visualize in AR?) and from a technical
perspective (how can we procedurally create 3D-registered content). This
talk will investigate several showcases of illustrative visualization
techniques, which work in AR, together with suitable authoring
approaches, which make the creation of interactive AR content feasible.

Contact

Markus Steinberger
+49 681 9325 4012
--email hidden
passcode not visible
logged in users only

Sabine Budde, 06/06/2016 14:45 -- Created document.