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What and Who

Analyzing Sample Correlations for Monte Carlo Rendering

Gurprit Singh
MMCI
Joint Lecture Series
AG 1, AG 2, AG 3, INET, AG 4, AG 5, SWS, RG1, MMCI  
Public Audience
English

Date, Time and Location

Wednesday, 13 March 2019
12:15
60 Minutes
E1 5
002
Saarbrücken

Abstract

Point patterns and stochastic structures lie at the heart of Monte Carlo based numerical integration schemes. Physically based rendering algorithms have largely benefited from these Monte Carlo based schemes that inherently solve very high dimensional light transport integrals. However, due to the underlying stochastic nature of the samples, the resultant images are corrupted with noise (unstructured aliasing or variance). This also results in bad convergence rates that prohibit using these techniques in more interactive environments (e.g. games, virtual reality). With the advent of smart rendering techniques and powerful computing units (CPUs/GPUs), it is now possible to perform physically based rendering at interactive rates. However, much is left to understand regarding the underlying sampling structures and patterns which are the primary cause of error in rendering. 

In this talk, we first revisit the most recent state-of-the-art frameworks that are developed to better understand the impact of samples’ structure on the error and its convergence during Monte Carlo integration. Towards the end, we briefly present our deep learning based approach to generate these samples with correlations.

Contact

Jennifer Müller
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Jennifer Müller, 02/27/2019 14:19 -- Created document.