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Author, Editor

Author(s):

Vangorp, Peter
Mantiuk, Rafał K.
Bazyluk, Bartosz
Myszkowski, Karol
Mantiuk, Radosław
Watt, Simon J.
Seidel, Hans-Peter

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Not MPG Author(s):

Mantiuk, Rafał K.
Bazyluk, Bartosz
Mantiuk, Radosław
Watt, Simon J.

Editor(s):

Mohler, Betty
Singh, Karan

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Not MPII Editor(s):

Mohler, Betty
Singh, Karan

BibTeX cite key*:

Vangorp2014

Title, Booktitle

Title*:

Depth from HDR: Depth Induction or Increased Realism?


main.pdf (4632.82 KB)

Booktitle*:

ACM Symposium on Applied Perception (SAP 2014)

Event, URLs

URL of the conference:

http://sap2014.cs.mtu.edu/

URL for downloading the paper:


Event Address*:

Vancouver, Canada

Language:

English

Event Date*
(no longer used):


Organization:

Association for Computing Machinery (ACM)

Event Start Date:

8 August 2014

Event End Date:

9 August 2014

Publisher

Name*:

ACM

URL:

http://www.acm.org/

Address*:

New York, USA

Type:


Vol, No, Year, pp.

Series:


Volume:


Number:


Month:

August

Pages:

71-78

Year*:

2014

VG Wort Pages:


ISBN/ISSN:


Sequence Number:


DOI:

10.1145/2628257.2628258



Note, Abstract, ©


(LaTeX) Abstract:

Many people who first see a high dynamic range (HDR) display get the impression that it is a 3D display, even though it does not produce any binocular depth cues. Possible explanations of this effect include contrast-based depth induction and the increased realism due to the high brightness and contrast that makes an HDR display "like looking through a window". In this paper we test both of these hypotheses by comparing the HDR depth illusion to real binocular depth cues using a carefully calibrated HDR stereoscope. We confirm that contrast-based depth induction exists, but it is a vanishingly weak depth cue compared to binocular depth cues. We also demonstrate that for some observers, the increased contrast of HDR displays indeed increases the realism. However, it is highly observer-dependent whether reduced, physically correct, or exaggerated contrast is perceived as most realistic, even in the presence of the real-world reference scene. Similarly, observers differ in whether reduced, physically correct, or exaggerated stereo 3D is perceived as more realistic. To accommodate the binocular depth perception and realism concept of most observers, display technologies must offer both HDR contrast and stereo personalization.

Keywords:

luminance, contrast, stereo 3D, binocular disparity

Copyright Message:

Copyright 2013 ACM. This is the authors' version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version will be published in Proc. ACM SAP 2014.


Download
Access Level:

Public

Correlation

MPG Unit:

Max-Planck-Institut für Informatik



MPG Subunit:

Computer Graphics

MPG Subsubunit:

High Dynamic Range Imaging

External Affiliations:

Bangor University, West Pomeranian University of Technology

Audience:

experts only

Appearance:

MPII WWW Server, MPII FTP Server, MPG publications list, university publications list, working group publication list, Fachbeirat, VG Wort



BibTeX Entry:

@INPROCEEDINGS{Vangorp2014,
AUTHOR = {Vangorp, Peter and Mantiuk, Rafał K. and Bazyluk, Bartosz and Myszkowski, Karol and Mantiuk, Radosław and Watt, Simon J. and Seidel, Hans-Peter},
EDITOR = {Mohler, Betty and Singh, Karan},
TITLE = {Depth from HDR: Depth Induction or Increased Realism?},
BOOKTITLE = {ACM Symposium on Applied Perception (SAP 2014)},
PUBLISHER = {ACM},
YEAR = {2014},
ORGANIZATION = {Association for Computing Machinery (ACM)},
PAGES = {71--78},
ADDRESS = {Vancouver, Canada},
MONTH = {August},
DOI = {10.1145/2628257.2628258},
}


Entry last modified by Peter Vangorp, 07/30/2014
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Created
05/27/2014 01:47:20 PM
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Editor
Peter Vangorp
Peter Vangorp


Edit Date
07/30/2014 03:15:50 PM
05/27/2014 01:47:20 PM


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