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MPI-INF D4 Publications, generated: 1:30, 21 January 2020

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Your search returned the following 6 documents:

  1. Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, and Michael Wimmer
    Visual Attention and Gaze Behavior in Games: An Object-based Approach
    In: Game Analytics: Maximizing the Value of Player Data, 2013, 543-583
  2. Elmar Eisemann, Ulf Assarsson, Michael Schwarz, and Michael Wimmer
    Casting shadows in real time
    In: ACM SIGGRAPH ASIA 2009 Courses, Yokohama, Japan, 2009, XIII,134 p., paper no. Art. no. 21.
  3. Oliver Mattausch, Jiri Bittner, Ari Silvennoinen, Daniel Scherzer, and Michael Wimmer
    Efficient Online Visibility for Shadow Maps
    In: GPU Pro 3: Advanced Rendering Techniques, 2012, 233-242
  4. Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, and Michael Wimmer
    Fast Accurate Soft Shadows with Adaptive Light Source Sampling
    In: 17th International Workshop on Vision, Modeling and Visualization, Magdeburg, Germany, 2012, 039-046
  5. Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, and Elmar Eisemann
    Temporal Coherence Methods in Real-Time Rendering
    Computer Graphics Forum 31 (8): 2378-2408, 2012
  6. Oliver Mattausch, Daniel Scherzer, Michael Wimmer, and Takeo Igarashi
    Tessellation-Independent Smooth Shadow Boundaries
    Computer Graphics Forum 31 (4): 1465-1470, 2012