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MPI-INF D4 Publications, generated: 7:47, 22 September 2019

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Your search returned the following 16 documents:

  1. Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, and Peter Shírley
    State of the Art in Ray Tracing Animated Scenes
    Computer Graphics Forum 28 (6): 1691-1722, 2009
  2. Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, and Peter Shirley
    State of the Art in Ray Tracing Animated Scenes
    In: STAR Proceedings of Eurographics 2007, Prague, Czech Republic, 2007, 89-116
  3. Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
    A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 177-185
  4. Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek
    Ray Tracing Animated Scenes using Motion Decomposition
    Computer Graphics Forum 25 (3): 517-525, 2006

  5. Johannes Günther, Tongbo Chen, Michael Goesele, Ingo Wald, and Hans-Peter Seidel
    Efficient Acquisition and Realistic Rendering of Car Paint
    In: Vision, Modeling, and Visualization 2005 (VMV'05), Erlangen, Germany, 2005, 487-494
  6. Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, and Hans-Peter Seidel
    Faster Isosurface Ray Tracing using Implicit KD-Trees
    IEEE Transactions on Visualization and Computer Graphics 11 (5): 562-572, 2005
  7. Ingo Wald and Hans-Peter Seidel
    Interactive Ray Tracing of Point-based Models
    In: Symposium on Point-Based Graphics, Stony Brook, USA, 2005, 9-16
  8. Ingo Wald, Andreas Dietrich, and Philipp Slusallek
    An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norrkoeping, Sweden, 2004, 81-92
    [PDF: Download: boeing.pdf]
  9. Ingo Wald, Johannes Günther, and Philipp Slusallek
    Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
    In: The European Association for Computer Graphics 25th Annual Conference EUROGRAPHICS 2004, Grenoble, France, 2004, 595-603

  10. Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
    In: ACM SIGGRAPH 2004: Sketches and Applications, Los Angeles, USA, 2004, 1-1
  11. Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells
    Cover Image and Short Article on Informatik Spektrum 22(4)
  12. Ingo Wald
    Realtime Ray Tracing and Interactive Global Illumination
    Doctoral dissertation, Universität des Saarlandes, 2004
    [PDF: Download: wald_phd.pdf]
  13. Andreas Dietrich, Ingo Wald, Markus Wagner, and Philipp Slusallek
    VRML Scene Graphs on an Interactive Ray Tracing Engine
    In: IEEE Virtual Reality 2004 : VR 2004, Chicago, Illinois, 2004, 109-116
  14. Gerd Marmitt, Andreas Kleer, Heiko Friedrich, Ingo Wald, and Philipp Slusallek
    Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
    In: Vision, modeling, and visualization 2004 (VMV-04), Stanford, USA, 2004, 429-435
    [PDF: Download: IsoIsec_VMV2004.pdf]
  15. Carsten Benthin, Ingo Wald, and Philipp Slusallek
    Interactive Ray Tracing of Free-Form Surfaces
    In: Proceedings AFRIGRAPH 2004 : 3rd International Conference on Virtual Reality, Computer Graphics, Visualisation and Interaction in Africa, Stellenbosch, South Africa, 2004, 99-106
    [PDF: Download: FreeFormRT_Afrigraph2004.pdf]
  16. Johannes Günther, Ingo Wald, and Philipp Slusallek
    Realtime Caustics using Distributed Photon Mapping
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norkoeping, Sweden, 2004, 111-121
    [PDF: Download: rtpm.pdf]