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MPI-INF D4 Publications, generated: 2:36, 16 September 2019

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Your search returned the following 18 documents:

  1. Javor Kalojanov, Martin Bokeloh, Michael Wand, Leonidas Guibas, Hans-Peter Seidel, and Philipp Slusallek
    Microtiles: Extracting Building Blocks from Correspondences
    Computer Graphics Forum (Proc. Eurographics Symposium on Geometry Processing) 31 (5): 1597-1606, 2012
  2. Johannes Günther, Stefan Popov, Hans-Peter Seidel, and Philipp Slusallek
    Realtime Ray Tracing on GPU with BVH-based Packet Traversal
    In: IEEE/Eurographics Symposium on Interactive Ray Tracing 2007, Ulm, Germany, 2007, 113-118
  3. Stefan Popov, Johannes Günther, Hans-Peter Seidel, and Philipp Slusallek
    Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
    In: Computer Graphics Forum (Proc. EUROGRAPHICS), Prague, Czech Republic, 2007, 415-424

  4. Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
    A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 177-185
  5. Stefan Popov, Johannes Günther, Hans-Peter Seidel, and Philipp Slusallek
    Experiences with Streaming Construction of SAH KD-Trees
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 89-94. Note: Best Paper Award
  6. Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, and Philipp Slusallek
    Exploring the Use of Ray Tracing for Future Games
    In: ACM SIGGRAPH Video Game Symposium sandbox '06: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Boston, MA, USA, 2006, 41-50
  7. Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, and Philipp Slusallek
    Interactive ray tracing of skinned animations
    The Visual Computer 22 (9-11): 785-792, 2006

  8. Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek
    Ray Tracing Animated Scenes using Motion Decomposition
    Computer Graphics Forum 25 (3): 517-525, 2006

  9. Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, and Hans-Peter Seidel
    Faster Isosurface Ray Tracing using Implicit KD-Trees
    IEEE Transactions on Visualization and Computer Graphics 11 (5): 562-572, 2005
  10. Philippe Bekaert, Philipp Slusallek, Ronald Cools, Vlastimil Havran, and Hans-Peter Seidel
    A custom designed density estimation method for light transport
    Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-004
  11. Ingo Wald, Andreas Dietrich, and Philipp Slusallek
    An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norrkoeping, Sweden, 2004, 81-92
    [PDF: Download: boeing.pdf]
  12. Ingo Wald, Johannes Günther, and Philipp Slusallek
    Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
    In: The European Association for Computer Graphics 25th Annual Conference EUROGRAPHICS 2004, Grenoble, France, 2004, 595-603

  13. Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Interactive Visualization of Exceptionally Complex Industrial CAD Datasets
    In: ACM SIGGRAPH 2004: Sketches and Applications, Los Angeles, USA, 2004, 1-1
  14. Andreas Dietrich, Ingo Wald, and Philipp Slusallek
    Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells
    Cover Image and Short Article on Informatik Spektrum 22(4)
  15. Andreas Dietrich, Ingo Wald, Markus Wagner, and Philipp Slusallek
    VRML Scene Graphs on an Interactive Ray Tracing Engine
    In: IEEE Virtual Reality 2004 : VR 2004, Chicago, Illinois, 2004, 109-116
  16. Gerd Marmitt, Andreas Kleer, Heiko Friedrich, Ingo Wald, and Philipp Slusallek
    Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
    In: Vision, modeling, and visualization 2004 (VMV-04), Stanford, USA, 2004, 429-435
    [PDF: Download: IsoIsec_VMV2004.pdf]
  17. Carsten Benthin, Ingo Wald, and Philipp Slusallek
    Interactive Ray Tracing of Free-Form Surfaces
    In: Proceedings AFRIGRAPH 2004 : 3rd International Conference on Virtual Reality, Computer Graphics, Visualisation and Interaction in Africa, Stellenbosch, South Africa, 2004, 99-106
    [PDF: Download: FreeFormRT_Afrigraph2004.pdf]
  18. Johannes Günther, Ingo Wald, and Philipp Slusallek
    Realtime Caustics using Distributed Photon Mapping
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norkoeping, Sweden, 2004, 111-121
    [PDF: Download: rtpm.pdf]