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MPI-INF D4 Publications, generated: 7:50, 22 September 2019

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Your search returned the following 7 documents:

  1. Chuong Nguyen, Daniel Scherzer, Tobias Ritschel, and Hans-Peter Seidel
    Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization
    Computer Graphics Forum (Proceedings EUROGRAPHICS 2013) 32 (2), 2013
  2. Oliver Mattausch, Jiri Bittner, Ari Silvennoinen, Daniel Scherzer, and Michael Wimmer
    Efficient Online Visibility for Shadow Maps
    In: GPU Pro 3: Advanced Rendering Techniques, 2012, 233-242
  3. Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, and Michael Wimmer
    Fast Accurate Soft Shadows with Adaptive Light Source Sampling
    In: 17th International Workshop on Vision, Modeling and Visualization, Magdeburg, Germany, 2012, 039-046
  4. Daniel Scherzer, Chuong Nguyen, Tobias Ritschel, and Hans-Peter Seidel
    Pre-convolved Radiance Caching
    Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2012) 31 (4): 1391-1397, 2012
  5. Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, and Elmar Eisemann
    Temporal Coherence Methods in Real-Time Rendering
    Computer Graphics Forum 31 (8): 2378-2408, 2012
  6. Oliver Mattausch, Daniel Scherzer, Michael Wimmer, and Takeo Igarashi
    Tessellation-Independent Smooth Shadow Boundaries
    Computer Graphics Forum 31 (4): 1465-1470, 2012
  7. Daniel Scherzer, Florian Bagar, and Oliver Mattausch
    Volumetric Real-Time Water and Foam Rendering
    In: GPU Pro 3: Advanced Rendering Techniques, 2012, 119-132