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MPI-INF D4 Publications, generated: 17:23, 22 September 2019

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Your search returned the following 13 documents:

  1. Johannes Günther
    Ray tracing of dynamic scenes
    Doctoral dissertation, Universität des Saarlandes, 2014

  2. Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, and Peter Shírley
    State of the Art in Ray Tracing Animated Scenes
    Computer Graphics Forum 28 (6): 1691-1722, 2009
  3. Johannes Günther, Stefan Popov, Hans-Peter Seidel, and Philipp Slusallek
    Realtime Ray Tracing on GPU with BVH-based Packet Traversal
    In: IEEE/Eurographics Symposium on Interactive Ray Tracing 2007, Ulm, Germany, 2007, 113-118
  4. Stefan Popov, Johannes Günther, Hans-Peter Seidel, and Philipp Slusallek
    Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
    In: Computer Graphics Forum (Proc. EUROGRAPHICS), Prague, Czech Republic, 2007, 415-424

  5. Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, and Peter Shirley
    State of the Art in Ray Tracing Animated Scenes
    In: STAR Proceedings of Eurographics 2007, Prague, Czech Republic, 2007, 89-116
  6. Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, and Philipp Slusallek
    A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 177-185
  7. Stefan Popov, Johannes Günther, Hans-Peter Seidel, and Philipp Slusallek
    Experiences with Streaming Construction of SAH KD-Trees
    In: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, Salt Lake City, USA, 2006, 89-94. Note: Best Paper Award
  8. Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, and Philipp Slusallek
    Exploring the Use of Ray Tracing for Future Games
    In: ACM SIGGRAPH Video Game Symposium sandbox '06: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Boston, MA, USA, 2006, 41-50
  9. Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, and Philipp Slusallek
    Interactive ray tracing of skinned animations
    The Visual Computer 22 (9-11): 785-792, 2006

  10. Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek
    Ray Tracing Animated Scenes using Motion Decomposition
    Computer Graphics Forum 25 (3): 517-525, 2006

  11. Johannes Günther, Tongbo Chen, Michael Goesele, Ingo Wald, and Hans-Peter Seidel
    Efficient Acquisition and Realistic Rendering of Car Paint
    In: Vision, Modeling, and Visualization 2005 (VMV'05), Erlangen, Germany, 2005, 487-494
  12. Ingo Wald, Johannes Günther, and Philipp Slusallek
    Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
    In: The European Association for Computer Graphics 25th Annual Conference EUROGRAPHICS 2004, Grenoble, France, 2004, 595-603

  13. Johannes Günther, Ingo Wald, and Philipp Slusallek
    Realtime Caustics using Distributed Photon Mapping
    In: Rendering Techniques 2004 : Eurographics Symposium on Rendering, Norkoeping, Sweden, 2004, 111-121
    [PDF: Download: rtpm.pdf]